claygl/typescript/FrameBuffer.d.ts
2018-02-03 11:36:04 +08:00

29 lines
933 B
TypeScript

import { Base } from './core/Base';
import { Texture2D } from './Texture2D';
import { TextureCube } from './TextureCube';
import { Renderer } from './Renderer'
export class FrameBuffer {
depthBuffer: boolean;
bind(renderer: Renderer): void;
unbind(renderer: Renderer): void;
attach(texture: Texture2D): void;
attach(texture: Texture2D, attachment: number): void;
attach(texture: Texture2D, attachment: number, target: number): void;
attach(texture: Texture2D, attachment: number, target: number, mipmapLevel: number): void;
attach(texture: TextureCube, attachment: number, target: number): void;
attach(texture: TextureCube, attachment: number, target: number, mipmapLevel: number): void;
dispose(renderer: Renderer): void;
static COLOR_ATTACHMENT0: number;
static DEPTH_ATTACHMENT: number;
static STENCIL_ATTACHMENT: number;
static DEPTH_STENCIL_ATTACHMENT: number;
}