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29 lines
933 B
TypeScript
29 lines
933 B
TypeScript
import { Base } from './core/Base';
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import { Texture2D } from './Texture2D';
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import { TextureCube } from './TextureCube';
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import { Renderer } from './Renderer'
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export class FrameBuffer {
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depthBuffer: boolean;
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bind(renderer: Renderer): void;
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unbind(renderer: Renderer): void;
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attach(texture: Texture2D): void;
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attach(texture: Texture2D, attachment: number): void;
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attach(texture: Texture2D, attachment: number, target: number): void;
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attach(texture: Texture2D, attachment: number, target: number, mipmapLevel: number): void;
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attach(texture: TextureCube, attachment: number, target: number): void;
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attach(texture: TextureCube, attachment: number, target: number, mipmapLevel: number): void;
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dispose(renderer: Renderer): void;
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static COLOR_ATTACHMENT0: number;
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static DEPTH_ATTACHMENT: number;
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static STENCIL_ATTACHMENT: number;
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static DEPTH_STENCIL_ATTACHMENT: number;
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} |