claygl/example/stereo.html

96 lines
3.6 KiB
HTML

<!doctype html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1" />
<script src="../dist/claygl.js"></script>
<script type="text/javascript" src="js/config.js"></script>
</head>
<body style="margin:0px;background-color:#20242B;">
<canvas width="1200" height="640" id="main"></canvas>
<div id="time" style="position:absolute;left:10px;top:10px;color:white;"></div>
<script type="text/javascript">
var Material = clay.Material;
var Mesh = clay.Mesh;
var Cube = clay.geometry.Cube;
var meshUtil = clay.util.mesh;
var timeline = new clay.Timeline;
timeline.start();
var renderer = new clay.Renderer({
canvas: document.getElementById("main")
});
renderer.resize(window.innerWidth, window.innerHeight);
var scene = new clay.Scene;
var camera = new clay.camera.Perspective({
aspect: renderer.getViewportAspect(),
far: 500
});
var stereoCamera = new clay.vr.StereoCamera();
var cube = new Cube();
cube.generateTangents();
var shader = clay.shader.library.get('clay.standard');
var material = new Material({
shader: shader
});
material.set('glossiness', 0.4);
var diffuse = new clay.Texture2D;
diffuse.load("assets/textures/crate.gif");
var normal = new clay.Texture2D;
normal.load("assets/textures/normal_map.jpg");
material.set('diffuseMap', diffuse);
material.set('normalMap', normal);
var root = new clay.Node();
scene.add(root);
var cubeMesh = new Mesh({
geometry: cube,
material: material
});
for( var i = 0; i < 10; i++){
for(var j = 0; j < 10; j++){
for( var k = 0; k < 10; k++){
var mesh = new clay.Mesh({
geometry: cube,
material: material
});
mesh.position.set(50 - Math.random() * 100, 50 - Math.random() * 100, 50-Math.random() * 100);
mesh.scale.set(1, 1, 1);
root.add(mesh);
}
}
}
var light = new clay.light.Point({
range: 200
});
scene.add(light);
scene.add(new clay.light.Ambient({
intensity: 0.4
}))
camera.position.set(0, 0, 10);
timeline.on('frame', function(deltaTime) {
var start = new Date().getTime();
camera.aspect = renderer.getWidth() / renderer.getHeight();
camera.update();
stereoCamera.updateFromCamera(camera);
renderer.setViewport(0, 0, renderer.getWidth() / 2, renderer.getHeight());
renderer.render(scene, stereoCamera.getLeftCamera());
renderer.setViewport(renderer.getWidth() / 2, 0, renderer.getWidth() / 2, renderer.getHeight());
renderer.render(scene, stereoCamera.getRightCamera());
root.rotation.rotateY(Math.PI / 2000);
});
window.onresize = function () {
renderer.resize(window.innerWidth, window.innerHeight);
}
</script>
</body>
</html>