claygl/example/spherical_harmonic.html

85 lines
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HTML

<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1" />
<script src="../dist/claygl.js"></script>
</head>
<body style="margin:0px;">
<canvas id="main"></canvas>
<script type="text/javascript">
var renderer = new clay.Renderer({
canvas: document.getElementById('main'),
devicePixelRatio: 1.0
});
renderer.resize(window.innerWidth, window.innerHeight);
var camera = new clay.camera.Perspective({
aspect: renderer.getViewportAspect()
});
camera.position.set(0, 0, 5);
var scene = new clay.Scene();
var sphereGeo = new clay.geometry.Sphere({
widthSegments: 50,
heightSegments: 50
});
var GLTFLoader = new clay.loader.GLTF();
GLTFLoader.load('assets/models/suzanne/suzanne.gltf');
var suzanneGeometry;
GLTFLoader.on('success', function (res) {
suzanneGeometry = res.scene.getNode('Suzanne').geometry;
var envMap = clay.util.texture.loadTexture(
'assets/textures/hdr/pisa.hdr',
{
exposure: 2
},
function () {
envMap.flipY = false;
var coeff = clay.util.sh.projectEnvironmentMap(renderer, envMap);
var light = new clay.light.AmbientSH({
coefficients: coeff
});
console.log(coeff);
scene.add(light);
var material = new clay.Material({
shader: clay.shader.library.get('clay.standard')
});
var sphere = new clay.Mesh({
material: material,
geometry: sphereGeo
});
var monkey = new clay.Mesh({
geometry: suzanneGeometry,
material: material
});
sphere.position.x = -2;
monkey.position.x = 2;
scene.add(sphere);
scene.add(monkey);
var skydome = new clay.plugin.Skydome({
scene: scene,
environmentMap: envMap
});
}
);
});
var control = new clay.plugin.OrbitControl({
target: camera,
domElement: renderer.canvas
});
var timeline = new clay.Timeline();
timeline.start();
timeline.on('frame', function(deltaTime) {
control.update(deltaTime);
renderer.render(scene, camera);
});
</script>
</html>