mirror of
https://github.com/pissang/claygl.git
synced 2025-12-08 21:26:11 +00:00
88 lines
2.7 KiB
HTML
88 lines
2.7 KiB
HTML
<html>
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<head>
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<meta charset="utf-8">
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<script src="../dist/claygl.js"></script>
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</head>
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<body>
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<canvas width="1200" height="640" id="main"></canvas>
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<script type="text/javascript">
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var Shader = clay.Shader;
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var Vector3 = clay.Vector3;
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var renderer = new clay.Renderer({
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canvas: document.getElementById('main'),
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devicePixelRatio: 1.0
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});
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var shadowMapPass = new clay.prePass.ShadowMap({
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softShadow: clay.prePass.ShadowMap.VSM
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});
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var scene = new clay.Scene();
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var camera = new clay.camera.Perspective({
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aspect: renderer.getViewportAspect(),
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far: 100
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});
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var light = new clay.light.Spot({
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position: new Vector3(0, 4, 4),
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intensity: 0.5,
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shadowBias: 0.001,
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shadowResolution: 512
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});
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scene.add(light);
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var light2 = new clay.light.Spot({
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position: new Vector3(0, 4, -4),
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intensity: 0.5,
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shadowBias: 0.001,
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shadowResolution: 512
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});
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scene.add(light2);
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var plane = new clay.geometry.Plane({
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widthSegments: 1,
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heightSegments: 1
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});
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var shader = clay.shader.library.get('clay.standard');
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var material = new clay.Material({
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shader: shader
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});
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var cube = new clay.Mesh({
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material: material,
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geometry: new clay.geometry.Cube()
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});
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cube.position.y = 1;
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scene.add(cube);
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camera.position.set(0, 4, 5);
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camera.lookAt(new Vector3(0, 1, 0));
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var planeMesh = new clay.Mesh({
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geometry: plane,
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material: material
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});
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planeMesh.rotation.rotateX(-Math.PI/2);
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planeMesh.scale.set(10, 10, 10);
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scene.add(planeMesh);
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var zeroVector = new Vector3();
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var upAxis = new Vector3(0, 1, 0);
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var timeline = new clay.Timeline();
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timeline.start();
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timeline.on('frame', function () {
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light.rotateAround(zeroVector, upAxis, 0.01);
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light2.rotateAround(zeroVector, upAxis, -0.01);
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light.lookAt(zeroVector);
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light2.lookAt(zeroVector);
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shadowMapPass.render(renderer, scene, camera);
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renderer.render(scene, camera);
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});
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</script>
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</body>
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</html> |