claygl/example/picking2.html

80 lines
2.6 KiB
HTML

<html>
<head>
<meta charset="utf-8">
<script src="../dist/claygl.js"></script>
</head>
<body style="margin:0px;">
<canvas id="main"></canvas>
<script>
var renderer = new clay.Renderer({
canvas: document.getElementById('main'),
devicePixelRatio: 1.0
});
renderer.resize(window.innerWidth, window.innerHeight);
var camera = new clay.camera.Perspective();
camera.aspect = renderer.getViewportAspect();
camera.position.z = 3;
var control = new clay.plugin.OrbitControl({
domElement: renderer.canvas,
target: camera
});
var scene = new clay.Scene();
var loader = new clay.loader.GLTF();
loader.load('assets/models/suzanne/suzanne.gltf');
loader.success(function(res) {
var geo = res.scene.getNode('Suzanne').geometry;
var mesh = new clay.Mesh({
material: new clay.Material({
shader: clay.shader.library.get('clay.standard')
}),
geometry: geo
});
scene.add(mesh);
})
var light = new clay.light.Directional();
light.position.set(1, 1, 1);
light.lookAt(clay.Vector3.ZERO);
scene.add(light);
scene.add(new clay.light.Ambient({
intensity : 0.5
}));
var picking = new clay.picking.RayPicking({
renderer : renderer,
scene: scene,
camera: camera
});
var timeline = new clay.Timeline();
timeline.start();
timeline.on('frame', function(dTime) {
control.update(dTime);
renderer.render(scene, camera);
});
var sphere = new clay.Mesh({
material: new clay.Material({
shader: clay.shader.library.get('clay.basic')
}),
geometry: new clay.geometry.Sphere()
});
sphere.scale.set(0.02, 0.02, 0.02);
sphere.material.set('color', [1, 0, 0]);
scene.add(sphere);
renderer.canvas.addEventListener('mousemove', function(e) {
var res = picking.pick(e.offsetX, e.offsetY);
if (res) {
sphere.position.copy(res.pointWorld);
} else {
sphere.position.set(1000, 1000, 1000);
}
});
</script>
</body>
</html>