mirror of
https://github.com/pissang/claygl.git
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80 lines
2.6 KiB
HTML
80 lines
2.6 KiB
HTML
<html>
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<head>
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<meta charset="utf-8">
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<script src="../dist/claygl.js"></script>
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</head>
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<body style="margin:0px;">
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<canvas id="main"></canvas>
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<script>
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var renderer = new clay.Renderer({
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canvas: document.getElementById('main'),
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devicePixelRatio: 1.0
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});
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renderer.resize(window.innerWidth, window.innerHeight);
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var camera = new clay.camera.Perspective();
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camera.aspect = renderer.getViewportAspect();
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camera.position.z = 3;
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var control = new clay.plugin.OrbitControl({
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domElement: renderer.canvas,
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target: camera
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});
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var scene = new clay.Scene();
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var loader = new clay.loader.GLTF();
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loader.load('assets/models/suzanne/suzanne.gltf');
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loader.success(function(res) {
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var geo = res.scene.getNode('Suzanne').geometry;
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var mesh = new clay.Mesh({
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material: new clay.Material({
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shader: clay.shader.library.get('clay.standard')
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}),
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geometry: geo
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});
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scene.add(mesh);
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})
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var light = new clay.light.Directional();
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light.position.set(1, 1, 1);
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light.lookAt(clay.Vector3.ZERO);
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scene.add(light);
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scene.add(new clay.light.Ambient({
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intensity : 0.5
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}));
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var picking = new clay.picking.RayPicking({
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renderer : renderer,
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scene: scene,
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camera: camera
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});
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var timeline = new clay.Timeline();
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timeline.start();
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timeline.on('frame', function(dTime) {
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control.update(dTime);
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renderer.render(scene, camera);
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});
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var sphere = new clay.Mesh({
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material: new clay.Material({
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shader: clay.shader.library.get('clay.basic')
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}),
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geometry: new clay.geometry.Sphere()
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});
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sphere.scale.set(0.02, 0.02, 0.02);
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sphere.material.set('color', [1, 0, 0]);
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scene.add(sphere);
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renderer.canvas.addEventListener('mousemove', function(e) {
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var res = picking.pick(e.offsetX, e.offsetY);
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if (res) {
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sphere.position.copy(res.pointWorld);
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} else {
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sphere.position.set(1000, 1000, 1000);
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}
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});
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</script>
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</body>
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</html> |