mirror of
https://github.com/pissang/claygl.git
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60 lines
1.8 KiB
HTML
60 lines
1.8 KiB
HTML
<html>
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<head>
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<meta charset="utf-8">
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<script src="../dist/claygl.js"></script>
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</head>
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<body>
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<canvas width="1200" height="640" id="main"></canvas>
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<script type="text/javascript">
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var Shader = clay.Shader;
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var renderer = new clay.Renderer({
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canvas: document.getElementById('main')
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});
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var scene = new clay.Scene;
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var camera = new clay.camera.Perspective({
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aspect: renderer.getViewportAspect(),
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far: 500
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});
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var cube = new clay.geometry.Cube({
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widthSegments: 10,
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heightSegments: 10
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});
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cube.generateUniqueVertex();
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cube.generateTangents();
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var shader = clay.shader.library.get('clay.standard');
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var material = new clay.Material({
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shader: shader
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});
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material.set('normalMap', loadTexture('assets/textures/normal_map.jpg'));
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material.set('diffuseMap', loadTexture('assets/textures/diffuse.jpg'));
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camera.position.set(0, 0, 4);
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var mesh = new clay.Mesh({
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geometry: cube,
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material: material
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});
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scene.add(mesh);
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var light = new clay.light.Directional({
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position: new clay.Vector3(10, 10, 10)
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})
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light.lookAt(mesh.position);
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scene.add(light);
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setInterval(function () {
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renderer.render(scene, camera);
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mesh.rotation.rotateY(Math.PI / 500);
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}, 20);
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function loadTexture(src) {
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var texture = new clay.Texture2D();
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texture.load(src);
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return texture;
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}
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</script>
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</body>
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</html> |