claygl/example/mipmap.html

135 lines
4.7 KiB
HTML

<html>
<head>
<meta charset="utf-8">
<script src="../dist/claygl.js"></script>
</head>
<body style="margin:0px;">
<canvas width="1200" height="640" id="main"></canvas>
<script>
var Shader = clay.Shader;
var renderer = new clay.Renderer({
canvas: document.getElementById('main'),
devicePixelRatio: 1.0
});
renderer.resize(window.innerWidth, window.innerHeight);
var scene = new clay.Scene();
var camera = new clay.camera.Perspective({
aspect: renderer.getViewportAspect(),
far: 500
});
var shader = clay.shader.library.get('clay.basic');
var material = new clay.Material({
shader: shader
});
var texture = new clay.Texture2D({
wrapS: clay.Texture.REPEAT,
wrapT: clay.Texture.REPEAT,
width: 32,
height: 32,
mipmaps: [
createMipMap(32, '#000'),
createMipMap(16, '#222'),
createMipMap(8, '#555'),
createMipMap(4, '#999'),
createMipMap(2, '#aaa'),
createMipMap(1, '#fff')
]
});
var textureCube = new clay.TextureCube({
wrapS: clay.Texture.REPEAT,
wrapT: clay.Texture.REPEAT,
width: 128,
height: 128,
mipmaps: [
createMipMapCube(128, '#02a'),
createMipMapCube(64, '#000'),
createMipMapCube(32, '#000'),
createMipMapCube(16, '#f00'),
createMipMapCube(8, '#f0f'),
createMipMapCube(4, '#00f'),
createMipMapCube(2, '#0f0'),
createMipMapCube(1, '#f00')
]
});
material.set('diffuseMap', texture);
material.set('uvRepeat', [100, 100]);
function createMipMap(size, color) {
var canvas = document.createElement('canvas');
canvas.width = canvas.height = size;
var ctx = canvas.getContext('2d');
ctx.fillStyle = color;
ctx.fillRect(0, 0, size, size);
var imgData = ctx.getImageData(0, 0, canvas.width, canvas.height).data;
return {
pixels: new Uint8Array(imgData)
};
}
function createMipMapCube(size, color) {
var canvas = document.createElement('canvas');
canvas.width = canvas.height = size;
var ctx = canvas.getContext('2d');
ctx.fillStyle = color;
ctx.fillRect(0, 0, size, size);
var imgData = ctx.getImageData(0, 0, canvas.width, canvas.height).data;
return {
pixels: ['px', 'nx', 'py', 'ny', 'pz', 'nz'].reduce(function (obj, target) {
obj[target] = new Uint8Array(imgData);
return obj;
}, {})
};
}
var root = new clay.Node();
camera.position.set(0, 4, 14);
camera.lookAt(new clay.Vector3(0, 1, 0));
scene.add(root);
// Add Plane
var plane = new clay.geometry.Plane({
widthSegments: 1,
heightSegments: 1
});
var planeMesh = new clay.Mesh({
geometry: plane,
material: material,
scale: new clay.Vector3(60, 60, 60)
});
planeMesh.position.y = -0.8;
planeMesh.rotation.rotateX(-Math.PI/2);
root.add(planeMesh);
var sphereGeo = new clay.geometry.Sphere();
var envMapMaterial = new clay.Material({
shader: clay.shader.library.get('clay.standard')
});
envMapMaterial.set('reflectivity', 1.0);
envMapMaterial.set('environmentMap', textureCube);
for (var i = 0; i < 10; i++) {
var sphere = new clay.Mesh({
geometry: sphereGeo,
material: envMapMaterial
});
sphere.scale.set(5, 5, 5);
sphere.position.set(-10, 5, -i * 10);
root.add(sphere);
}
var timeline = new clay.Timeline();
timeline.on('frame', function () {
renderer.render(scene, camera);
});
timeline.start();
</script>
</body>
</html>