claygl/example/logdepth.html
2019-09-15 16:37:02 +08:00

70 lines
2.0 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<script src="../dist/claygl.js"></script>
<script src="lib/dat.gui.js"></script>
<title>Log Depth Buffer</title>
</head>
<body>
<style>
html, body, #main {
overflow: hidden;
background: #111;
height: 100%;
margin: 0;
}
</style>
<div id="main"></div>
<script>
var app = clay.application.create('#main', {
init: function (app) {
app.renderer.logDepthBuffer = true;
// Create camera
this._camera = app.createCamera([0, 3, 8], [0, 1, 0]);
this._camera.far = 10;
// Create lights
app.createDirectionalLight([-2, -1, -1], '#fff', 0.7);
app.createAmbientLight('#fff', 0.3);
// Create geometries.
for (let i = 0; i < 10; i++) {
let cube = app.createCube({
color: [Math.random(), Math.random(), Math.random()]
});
let x = Math.random() * 1e-3;
let y = Math.random() * 1e-3;
let z = Math.random() * 1e-3;
cube.position.set(x, y, z);
}
this._control = new clay.plugin.OrbitControl({
target: this._camera,
domElement: app.container
});
},
loop: function (app) {
this._control.update(app.frameTime);
}
});
window.onresize = function () {
app.resize()
};
var config = {
logDepthBuffer: true
};
var gui = new dat.GUI();
gui.add(config, 'logDepthBuffer').onChange(function () {
app.renderer.logDepthBuffer = config.logDepthBuffer;
});
</script>
</body>
</html>