mirror of
https://github.com/pissang/claygl.git
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70 lines
2.0 KiB
HTML
70 lines
2.0 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<meta http-equiv="X-UA-Compatible" content="ie=edge">
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<script src="../dist/claygl.js"></script>
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<script src="lib/dat.gui.js"></script>
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<title>Log Depth Buffer</title>
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</head>
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<body>
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<style>
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html, body, #main {
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overflow: hidden;
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background: #111;
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height: 100%;
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margin: 0;
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}
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</style>
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<div id="main"></div>
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<script>
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var app = clay.application.create('#main', {
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init: function (app) {
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app.renderer.logDepthBuffer = true;
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// Create camera
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this._camera = app.createCamera([0, 3, 8], [0, 1, 0]);
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this._camera.far = 10;
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// Create lights
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app.createDirectionalLight([-2, -1, -1], '#fff', 0.7);
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app.createAmbientLight('#fff', 0.3);
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// Create geometries.
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for (let i = 0; i < 10; i++) {
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let cube = app.createCube({
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color: [Math.random(), Math.random(), Math.random()]
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});
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let x = Math.random() * 1e-3;
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let y = Math.random() * 1e-3;
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let z = Math.random() * 1e-3;
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cube.position.set(x, y, z);
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}
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this._control = new clay.plugin.OrbitControl({
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target: this._camera,
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domElement: app.container
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});
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},
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loop: function (app) {
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this._control.update(app.frameTime);
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}
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});
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window.onresize = function () {
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app.resize()
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};
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var config = {
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logDepthBuffer: true
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};
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var gui = new dat.GUI();
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gui.add(config, 'logDepthBuffer').onChange(function () {
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app.renderer.logDepthBuffer = config.logDepthBuffer;
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});
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</script>
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</body>
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</html> |