mirror of
https://github.com/pissang/claygl.git
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56 lines
1.7 KiB
HTML
56 lines
1.7 KiB
HTML
<html>
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<head>
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<meta charset="utf-8">
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<script src="../dist/claygl.js"></script>
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</head>
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<body>
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<canvas width="1200" height="640" id="main"></canvas>
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<script type="text/javascript">
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var Shader = clay.Shader;
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var renderer = new clay.Renderer({
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canvas : document.getElementById('main')
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});
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var scene = new clay.Scene();
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var camera = new clay.camera.Perspective({
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aspect: renderer.getViewportAspect(),
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far: 500
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});
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console.profile('generate');
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var sphere = new clay.geometry.Sphere({
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widthSegments: 400,
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heightSegments: 200
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});
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console.profileEnd('generate');
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sphere.generateUniqueVertex();
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sphere.generateBarycentric();
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var shader = new Shader({
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vertex: Shader.source('clay.wireframe.vertex'),
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fragment: Shader.source('clay.wireframe.fragment')
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});
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var material = new clay.Material({
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shader: shader,
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transparent: true,
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depthTest: false
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});
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material.set('width', 2);
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camera.position.set(0, 1, 2);
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camera.lookAt(scene.position);
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var sphereMesh = new clay.Mesh({
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geometry: sphere,
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material: material
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});
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scene.add(sphereMesh);
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renderer.render(scene, camera);
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setInterval(function() {
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var renderInfo = renderer.render(scene, camera);
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sphereMesh.rotation.rotateY(Math.PI/500);
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}, 20);
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</script>
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</body>
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</html> |