mirror of
https://github.com/pissang/claygl.git
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99 lines
3.5 KiB
HTML
99 lines
3.5 KiB
HTML
<html>
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1" />
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<script src="../dist/claygl.js?2"></script>
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<script type="text/javascript" src="lib/dat.gui.js"></script>
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</head>
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<body style="margin:0px;">
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<canvas id="main"></canvas>
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<script type="text/javascript">
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var renderer = new clay.Renderer({
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canvas: document.getElementById('main')
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});
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var gbuffer = new clay.deferred.GBuffer({
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enableTargetTexture4: true
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});
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var camera = new clay.camera.Perspective({
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aspect: renderer.getViewportAspect()
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});
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camera.position.set(0, 0, 6);
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var timeline = new clay.Timeline();
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timeline.start();
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var scene = new clay.Scene();
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var loader = new clay.loader.GLTF();
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loader.load('assets/models/suzanne/suzanne_high.gltf');
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var suzanneGeometry;
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loader.on('success', function(res) {
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suzanneGeometry = res.scene.getNode('Suzanne').geometry;
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var material = new clay.StandardMaterial({
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metalness: 0.5,
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uvRepeat: [3, 3],
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roughness: 0.5
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});
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var mesh = new clay.Mesh({
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geometry: suzanneGeometry,
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material: material
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});
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mesh.geometry.generateTangents();
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[ ['diffuseMap', 'basecolor'], ['normalMap', 'normal'], ['metalnessMap', 'metalness'], ['roughnessMap', 'roughness'] ].forEach(function (mapInfo) {
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var tex = new clay.Texture2D({
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wrapS: clay.Texture.REPEAT,
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wratT: clay.Texture.REPEAT
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});
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tex.load('assets/textures/iron-rusted4/iron-rusted4-' + mapInfo[1] + '.png')
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.success(function () {
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update();
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});
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material[mapInfo[0]] = tex;
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});
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mesh.scale.set(1.4, 1.4, 1.4);
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scene.add(mesh);
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update();
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});
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var control = new clay.plugin.OrbitControl({
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target: camera,
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domElement: renderer.canvas,
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timeline: timeline
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});
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control.on('update', update);
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function update() {
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scene.update();
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camera.update();
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gbuffer.update(renderer, scene, camera);
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gbuffer.renderDebug(renderer, camera, config.debugType);
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}
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window.onresize = function() {
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renderer.resize(window.innerWidth, window.innerHeight);
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gbuffer.resize(
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renderer.getWidth() * renderer.getDevicePixelRatio(),
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renderer.getHeight() * renderer.getDevicePixelRatio()
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);
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camera.aspect = renderer.getViewportAspect();
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};
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window.onresize();
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var config = {
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debugType: 'normal'
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}
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var gui = new dat.GUI();
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gui.add(config, 'debugType', [
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'normal', 'depth', 'position', 'glossiness', 'metalness', 'albedo', 'velocity'
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]).onChange(function () {
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update();
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});
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update();
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</script>
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</html> |