claygl/example/deferred_sphere.html

156 lines
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HTML

<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1" />
<script src="../dist/claygl.js"></script>
<script src="lib/stats.js"></script>
</head>
<body style="margin:0px;">
<canvas id="main" style="background: black;"></canvas>
<script>
var renderer = new clay.Renderer({
canvas: document.getElementById('main'),
devicePixelRatio: 1.0
});
renderer.resize(window.innerWidth, window.innerHeight);
var deferredRenderer = new clay.deferred.Renderer();
var camera = new clay.camera.Perspective({
far: 5000,
aspect: renderer.getViewportAspect()
});
var texture = new clay.Texture2D({
wrapS: clay.Texture.REPEAT,
wrapT: clay.Texture.REPEAT,
anisotropic: 32
});
texture.load('assets/textures/rockwall_n.jpg');
var scene = new clay.Scene();
var plane = new clay.Mesh({
material: new clay.StandardMaterial({
glossiness: 0.5,
specularColor: [0.5, 0.5, 0.5],
uvRepeat: [100, 100],
normalMap: texture
}),
geometry: new clay.geometry.Plane()
});
plane.scale.set(10000, 10000, 1);
plane.rotation.rotateX(-Math.PI / 2);
plane.geometry.generateTangents();
scene.add(plane);
function randomInSquare(size) {
return (Math.random() - 0.5) * size * 2;
}
var sphereGeo = new clay.geometry.Sphere();
var sphereLights = [];
var HEIGHT = 150;
for (var i = 0; i < 10; i ++) {
for (var j = 0; j < 10; j ++) {
var sphereLight = new clay.light.Sphere({
color: [Math.random(), Math.random(), Math.random()],
range: 600,
intensity: 2.0,
radius: 60
});
var x = (i - 5) * 400;
var z = (j - 5) * 400;
// var z = 0;
var y = HEIGHT;
sphereLight.position.set(x, y, z);
scene.add(sphereLight);
var lightMesh = new clay.Mesh({
material: new clay.StandardMaterial({
color: [0, 0, 0],
rougness: 1,
emission: sphereLight.color
}),
geometry: sphereGeo
});
var r = sphereLight.radius;
lightMesh.scale.set(r, r, r);
sphereLight.add(lightMesh);
sphereLights.push(sphereLight);
}
}
var GLTFLoader = new clay.loader.GLTF();
GLTFLoader.load('assets/models/suzanne/suzanne.gltf');
GLTFLoader.on('success', function(res) {
var suzanneGeometry = res.scene.getNode('Suzanne').geometry;
var material = new clay.StandardMaterial({
specularColor: [0.95, 0.64, 0.54],
// metalness: 1,
roughness: 0.5
});
for (var i = 0; i < 5; i++) {
for (var j = 0; j < 5; j++) {
var mesh = new clay.Mesh({
material: material,
geometry: suzanneGeometry
});
mesh.position.set(
(i - 2.5) * 500,
150,
(j - 2.5) * 500
);
mesh.scale.set(100, 100, 100);
scene.add(mesh);
}
}
});
camera.position.set(0, 1000, 100);
camera.lookAt(scene.position);
var control = new clay.plugin.OrbitControl({
domElement: renderer.canvas,
target: camera
});
var timeline = new clay.Timeline();
var debugPass = new clay.compositor.Pass({
fragment: clay.Shader.source('clay.compositor.output')
});
var elpasedTime = 0;
// debugPass.material.undefine('fragment', 'OUTPUT_ALPHA');
timeline.on('frame', function (deltaTime) {
control.update(deltaTime);
elpasedTime += deltaTime;
sphereLights.forEach(function (sphereLight, idx) {
sphereLight.position.y = HEIGHT + 200 * (Math.sin(elpasedTime / 3e2 + idx) + 1);
});
deferredRenderer.render(renderer, scene, camera);
// renderer.gl.clear(renderer.gl.COLOR_BUFFER_BIT);
// debugPass.setUniform('texture', deferredRenderer._depthTex);
// debugPass.render(renderer);
stats.update();
});
timeline.start();
var stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.right = '0px';
document.body.appendChild(stats.domElement);
</script>
</body>
</html>