mirror of
https://github.com/pissang/claygl.git
synced 2025-12-08 21:26:11 +00:00
156 lines
5.5 KiB
HTML
156 lines
5.5 KiB
HTML
<html>
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1" />
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<script src="../dist/claygl.js"></script>
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<script src="lib/stats.js"></script>
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</head>
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<body style="margin:0px;">
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<canvas id="main" style="background: black;"></canvas>
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<script>
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var renderer = new clay.Renderer({
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canvas: document.getElementById('main'),
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devicePixelRatio: 1.0
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});
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renderer.resize(window.innerWidth, window.innerHeight);
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var deferredRenderer = new clay.deferred.Renderer();
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var camera = new clay.camera.Perspective({
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far: 5000,
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aspect: renderer.getViewportAspect()
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});
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var texture = new clay.Texture2D({
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wrapS: clay.Texture.REPEAT,
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wrapT: clay.Texture.REPEAT,
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anisotropic: 32
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});
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texture.load('assets/textures/rockwall_n.jpg');
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var scene = new clay.Scene();
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var plane = new clay.Mesh({
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material: new clay.StandardMaterial({
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glossiness: 0.5,
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specularColor: [0.5, 0.5, 0.5],
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uvRepeat: [100, 100],
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normalMap: texture
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}),
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geometry: new clay.geometry.Plane()
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});
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plane.scale.set(10000, 10000, 1);
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plane.rotation.rotateX(-Math.PI / 2);
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plane.geometry.generateTangents();
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scene.add(plane);
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function randomInSquare(size) {
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return (Math.random() - 0.5) * size * 2;
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}
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var sphereGeo = new clay.geometry.Sphere();
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var sphereLights = [];
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var HEIGHT = 150;
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for (var i = 0; i < 10; i ++) {
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for (var j = 0; j < 10; j ++) {
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var sphereLight = new clay.light.Sphere({
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color: [Math.random(), Math.random(), Math.random()],
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range: 600,
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intensity: 2.0,
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radius: 60
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});
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var x = (i - 5) * 400;
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var z = (j - 5) * 400;
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// var z = 0;
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var y = HEIGHT;
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sphereLight.position.set(x, y, z);
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scene.add(sphereLight);
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var lightMesh = new clay.Mesh({
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material: new clay.StandardMaterial({
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color: [0, 0, 0],
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rougness: 1,
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emission: sphereLight.color
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}),
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geometry: sphereGeo
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});
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var r = sphereLight.radius;
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lightMesh.scale.set(r, r, r);
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sphereLight.add(lightMesh);
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sphereLights.push(sphereLight);
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}
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}
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var GLTFLoader = new clay.loader.GLTF();
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GLTFLoader.load('assets/models/suzanne/suzanne.gltf');
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GLTFLoader.on('success', function(res) {
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var suzanneGeometry = res.scene.getNode('Suzanne').geometry;
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var material = new clay.StandardMaterial({
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specularColor: [0.95, 0.64, 0.54],
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// metalness: 1,
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roughness: 0.5
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});
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for (var i = 0; i < 5; i++) {
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for (var j = 0; j < 5; j++) {
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var mesh = new clay.Mesh({
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material: material,
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geometry: suzanneGeometry
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});
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mesh.position.set(
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(i - 2.5) * 500,
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150,
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(j - 2.5) * 500
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);
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mesh.scale.set(100, 100, 100);
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scene.add(mesh);
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}
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}
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});
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camera.position.set(0, 1000, 100);
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camera.lookAt(scene.position);
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var control = new clay.plugin.OrbitControl({
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domElement: renderer.canvas,
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target: camera
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});
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var timeline = new clay.Timeline();
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var debugPass = new clay.compositor.Pass({
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fragment: clay.Shader.source('clay.compositor.output')
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});
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var elpasedTime = 0;
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// debugPass.material.undefine('fragment', 'OUTPUT_ALPHA');
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timeline.on('frame', function (deltaTime) {
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control.update(deltaTime);
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elpasedTime += deltaTime;
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sphereLights.forEach(function (sphereLight, idx) {
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sphereLight.position.y = HEIGHT + 200 * (Math.sin(elpasedTime / 3e2 + idx) + 1);
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});
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deferredRenderer.render(renderer, scene, camera);
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// renderer.gl.clear(renderer.gl.COLOR_BUFFER_BIT);
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// debugPass.setUniform('texture', deferredRenderer._depthTex);
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// debugPass.render(renderer);
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stats.update();
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});
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timeline.start();
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var stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '0px';
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stats.domElement.style.right = '0px';
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document.body.appendChild(stats.domElement);
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</script>
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</body>
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</html> |