mirror of
https://github.com/pissang/claygl.git
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129 lines
4.5 KiB
HTML
129 lines
4.5 KiB
HTML
<html>
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<head>
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<title>Deferred Pointlight Shadow</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1" />
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<script src="../dist/claygl.js"></script>
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<script type="text/javascript" src="lib/stats.js"></script>
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</head>
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<body style="margin:0px;">
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<canvas id="main"></canvas>
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<script>
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var timeline = new clay.Timeline();
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var renderer = new clay.Renderer({
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canvas: document.getElementById('main'),
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devicePixelRatio: 1.0
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});
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var shadowMapPass = new clay.prePass.ShadowMap();
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renderer.resize(window.innerWidth, window.innerHeight);
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var deferredRenderer = new clay.deferred.Renderer({
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shadowMapPass: shadowMapPass
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});
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var camera = new clay.camera.Perspective({
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aspect: renderer.getViewportAspect()
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});
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var scene = new clay.Scene();
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var cube = new clay.Mesh({
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material: new clay.StandardMaterial({
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roughness: 0.9
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}),
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culling: false,
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geometry: new clay.geometry.Cube({
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inside: true
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})
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});
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cube.scale.set(10, 10, 10);
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scene.add(cube);
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function randomInSquare(size) {
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return (Math.random() - 0.5) * size * 2
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}
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var sphereGeo = new clay.geometry.Sphere();
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for (var i = 0; i < 20; i++) {
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var sphere = new clay.Mesh({
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material: new clay.StandardMaterial({
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roughness: 0.9
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}),
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geometry: sphereGeo
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});
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sphere.scale.set(0.5, 0.5, 0.5);
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sphere.position.set(
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randomInSquare(8), randomInSquare(8), randomInSquare(8)
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);
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scene.add(sphere);
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}
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// var spotLight = new clay.light.Spot({
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// color: [1, 0, 0],
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// range: 500,
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// intensity: 10
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// });
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// spotLight.position.set(0, 50, 0);
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// spotLight.rotation.rotateX(-Math.PI / 4);
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// scene.add(spotLight);
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for (var i = 0; i < 10; i ++) {
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var pointLight = new clay.light.Point({
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color: [Math.random(), Math.random(), Math.random()],
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range: 40,
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intensity: 0.15,
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castShadow: true,
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shadowResolution: 512
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});
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pointLight.position.set(
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randomInSquare(5), randomInSquare(5), randomInSquare(5)
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);
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var debugMesh = new clay.Mesh({
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material: new clay.StandardMaterial({
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color: [0, 0, 0],
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rougness: 1,
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emission: pointLight.color
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}),
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geometry: sphereGeo
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});
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debugMesh.scale.set(0.1, 0.1, 0.1);
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pointLight.add(debugMesh);
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var animator = timeline.animate(pointLight.position, { loop: true });
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for (var k = 0; k < 10; k++) {
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animator.when(k * 4000 + i * 1000, {
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x: randomInSquare(5),
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y: randomInSquare(5),
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z: randomInSquare(5)
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});
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}
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animator.start('spline');
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scene.add(pointLight);
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}
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camera.position.set(0, 0, 3);
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camera.lookAt(scene.position);
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var control = new clay.plugin.OrbitControl({
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domElement: renderer.canvas,
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target: camera
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});
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timeline.on('frame', function (deltaTime) {
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control.update(deltaTime);
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// renderer.render(scene, camera);
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deferredRenderer.render(renderer, scene, camera);
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stats.update();
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});
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timeline.start();
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var stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '0px';
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stats.domElement.style.right = '0px';
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document.body.appendChild(stats.domElement);
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</script>
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</body>
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</html> |