claygl/example/deferred_shadow.html

129 lines
4.5 KiB
HTML

<html>
<head>
<title>Deferred Pointlight Shadow</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1" />
<script src="../dist/claygl.js"></script>
<script type="text/javascript" src="lib/stats.js"></script>
</head>
<body style="margin:0px;">
<canvas id="main"></canvas>
<script>
var timeline = new clay.Timeline();
var renderer = new clay.Renderer({
canvas: document.getElementById('main'),
devicePixelRatio: 1.0
});
var shadowMapPass = new clay.prePass.ShadowMap();
renderer.resize(window.innerWidth, window.innerHeight);
var deferredRenderer = new clay.deferred.Renderer({
shadowMapPass: shadowMapPass
});
var camera = new clay.camera.Perspective({
aspect: renderer.getViewportAspect()
});
var scene = new clay.Scene();
var cube = new clay.Mesh({
material: new clay.StandardMaterial({
roughness: 0.9
}),
culling: false,
geometry: new clay.geometry.Cube({
inside: true
})
});
cube.scale.set(10, 10, 10);
scene.add(cube);
function randomInSquare(size) {
return (Math.random() - 0.5) * size * 2
}
var sphereGeo = new clay.geometry.Sphere();
for (var i = 0; i < 20; i++) {
var sphere = new clay.Mesh({
material: new clay.StandardMaterial({
roughness: 0.9
}),
geometry: sphereGeo
});
sphere.scale.set(0.5, 0.5, 0.5);
sphere.position.set(
randomInSquare(8), randomInSquare(8), randomInSquare(8)
);
scene.add(sphere);
}
// var spotLight = new clay.light.Spot({
// color: [1, 0, 0],
// range: 500,
// intensity: 10
// });
// spotLight.position.set(0, 50, 0);
// spotLight.rotation.rotateX(-Math.PI / 4);
// scene.add(spotLight);
for (var i = 0; i < 10; i ++) {
var pointLight = new clay.light.Point({
color: [Math.random(), Math.random(), Math.random()],
range: 40,
intensity: 0.15,
castShadow: true,
shadowResolution: 512
});
pointLight.position.set(
randomInSquare(5), randomInSquare(5), randomInSquare(5)
);
var debugMesh = new clay.Mesh({
material: new clay.StandardMaterial({
color: [0, 0, 0],
rougness: 1,
emission: pointLight.color
}),
geometry: sphereGeo
});
debugMesh.scale.set(0.1, 0.1, 0.1);
pointLight.add(debugMesh);
var animator = timeline.animate(pointLight.position, { loop: true });
for (var k = 0; k < 10; k++) {
animator.when(k * 4000 + i * 1000, {
x: randomInSquare(5),
y: randomInSquare(5),
z: randomInSquare(5)
});
}
animator.start('spline');
scene.add(pointLight);
}
camera.position.set(0, 0, 3);
camera.lookAt(scene.position);
var control = new clay.plugin.OrbitControl({
domElement: renderer.canvas,
target: camera
});
timeline.on('frame', function (deltaTime) {
control.update(deltaTime);
// renderer.render(scene, camera);
deferredRenderer.render(renderer, scene, camera);
stats.update();
});
timeline.start();
var stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.right = '0px';
document.body.appendChild(stats.domElement);
</script>
</body>
</html>