mirror of
https://github.com/pissang/claygl.git
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132 lines
4.6 KiB
HTML
132 lines
4.6 KiB
HTML
<html>
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<head>
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<meta charset="utf-8">
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<script src="../dist/claygl.js"></script>
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<script type="text/javascript" src="lib/stats.js"></script>
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<script type="text/javascript" src="lib/dat.gui.js"></script>
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</head>
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<body style="margin:0px;">
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<canvas id="main"></canvas>
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<script>
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var renderer = new clay.Renderer({
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canvas: document.getElementById('main'),
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devicePixelRatio: 1.0
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});
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renderer.resize(window.innerWidth, window.innerHeight);
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var deferredRenderer = new clay.deferred.Renderer();
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var camera = new clay.camera.Perspective({
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far: 10000,
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aspect: renderer.getViewportAspect()
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});
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var scene = new clay.Scene();
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var loader = new clay.loader.GLTF();
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loader.load('assets/models/suzanne/suzanne_high.gltf');
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var suzanneGeometry;
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var material = new clay.StandardMaterial({
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metalness: 0.5,
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uvRepeat: [3, 3],
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roughness: 0.5,
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linear: true
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});
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loader.on('success', function(res) {
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suzanneGeometry = res.scene.getNode('Suzanne').geometry;
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var mesh = new clay.Mesh({
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geometry: suzanneGeometry,
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material: material
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});
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mesh.geometry.generateTangents();
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[ ['diffuseMap', 'basecolor'], ['normalMap', 'normal'], ['metalnessMap', 'metalness'], ['roughnessMap', 'roughness'] ].forEach(function (mapInfo) {
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var tex = new clay.Texture2D({
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wrapS: clay.Texture.REPEAT,
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wratT: clay.Texture.REPEAT
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});
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tex.load('assets/textures/iron-rusted4/iron-rusted4-' + mapInfo[1] + '.png')
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.success(function () {
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// FIXME
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tex.wrapS = clay.Texture.REPEAT;
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tex.wrapT = clay.Texture.REPEAT;
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});
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material[mapInfo[0]] = tex;
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});
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mesh.scale.set(1.4, 1.4, 1.4);
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scene.add(mesh);
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});
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var lights = [];
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var sphereGeo = new clay.geometry.Sphere();
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for (var i = 0; i < 100; i ++) {
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var rotNode = new clay.Node();
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var pointLight = new clay.light.Point({
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color: [Math.random(), Math.random(), Math.random()],
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range: 4 + Math.random() * 3
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});
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pointLight.position.set(0, 0, 4);
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rotNode.add(pointLight);
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rotNode.rotation
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.rotateZ(Math.random() * 6.28)
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.rotateY(Math.random() * 6.28);
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lights.push(rotNode);
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scene.add(rotNode);
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var debugMesh = new clay.Mesh({
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material: new clay.StandardMaterial({
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color: [0, 0, 0],
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rougness: 1,
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emission: pointLight.color
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}),
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geometry: sphereGeo
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});
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debugMesh.scale.set(0.1, 0.1, 0.1);
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pointLight.add(debugMesh);
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}
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camera.position.set(0, 0, 6);
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camera.lookAt(scene.position);
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var control = new clay.plugin.OrbitControl({
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domElement: renderer.canvas,
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target: camera
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});
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var timeline = new clay.Timeline();
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timeline.on('frame', function (deltaTime) {
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lights.forEach(function (light) {
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light.rotation.rotateX(0.01);
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});
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material.metalness = config.metalness;
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material.roughness = config.roughness;
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control.update(deltaTime);
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deferredRenderer.render(renderer, scene, camera);
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stats.update();
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});
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timeline.start();
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var stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '0px';
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stats.domElement.style.left = '0px';
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document.body.appendChild(stats.domElement);
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var config = {
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roughness: 0.5,
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metalness: 0.5
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}
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var gui = new dat.GUI();
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gui.add(config, 'roughness', 0, 1);
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gui.add(config, 'metalness', 0, 1);
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</script>
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</body>
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</html> |