mirror of
https://github.com/pissang/claygl.git
synced 2025-12-08 21:26:11 +00:00
92 lines
3.4 KiB
HTML
92 lines
3.4 KiB
HTML
<html>
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<head>
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<meta charset="utf-8">
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<script src="../dist/claygl.js"></script>
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<script type="text/javascript" src="lib/stats.js"></script>
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</head>
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<body style="margin:0px;background-color:#20242B;">
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<canvas width="1200" height="640" id="main"></canvas>
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<div id="time" style="position:absolute;left:10px;top:10px;color:white;"></div>
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<script type="text/javascript">
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var Shader = clay.Shader;
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var Material = clay.Material;
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var Mesh = clay.Mesh;
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var Cube = clay.geometry.Cube;
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var meshUtil = clay.util.mesh;
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var shaderLibrary = clay.shader.library;
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var timeline = new clay.Timeline;
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timeline.start();
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var renderer = new clay.Renderer({
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canvas: document.getElementById('main'),
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devicePixelRatio: 1.0
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});
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renderer.resize(window.innerWidth, window.innerHeight);
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var scene = new clay.Scene;
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var camera = new clay.camera.Perspective({
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aspect: renderer.getViewportAspect(),
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far: 500
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});
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var cube = new Cube();
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cube.generateTangents();
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var shader = shaderLibrary.get('clay.standard');
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var material = new Material({
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shader: shader
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});
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material.set('glossiness', 0.4);
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var diffuse = new clay.Texture2D;
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diffuse.load("assets/textures/crate.gif");
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var normal = new clay.Texture2D;
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normal.load("assets/textures/normal_map.jpg");
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material.set('diffuseMap', diffuse);
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material.set('normalMap', normal);
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material.enableTexture('diffuseMap');
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material.enableTexture('normalMap');
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var root = new clay.Node({
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name: 'ROOT'
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});
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scene.add(root);
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for( var i = 0; i < 20; i++){
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for(var j = 0; j < 10; j++){
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for( var k = 0; k < 50; k++){
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var mesh = new clay.Mesh({
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geometry: cube,
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material: material
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});
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mesh.position.set(50-Math.random()*100, 50-Math.random()*100, 50-Math.random()*100);
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root.add(mesh);
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}
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}
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}
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var light = new clay.light.Point({
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range: 200
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});
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scene.add(light);
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scene.add(new clay.light.Ambient({
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intensity: 0.4
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}))
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camera.position.set(0, 0, 10);
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timeline.on('frame', function(deltaTime) {
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var start = new Date().getTime();
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renderer.render(scene, camera);
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var renderTime = new Date().getTime() - start;
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document.getElementById('time').innerHTML =
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Math.round(1000 / deltaTime) + '<br />'
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+ renderTime + '<br />';
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root.rotation.rotateY(Math.PI/500);
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stats.update();
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});
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var stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '0px';
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stats.domElement.style.right = '0px';
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document.body.appendChild(stats.domElement);
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</script>
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</body>
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</html> |