mirror of
https://github.com/pissang/claygl.git
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91 lines
3.1 KiB
HTML
91 lines
3.1 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<meta http-equiv="X-UA-Compatible" content="ie=edge">
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<script src="../dist/claygl.js"></script>
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<title>Skinned Mesh Instancing</title>
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</head>
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<body>
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<style>
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html, body, #main {
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height: 100%;
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margin: 0;
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}
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</style>
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<div id="main"></div>
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<script>
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var app = clay.application.create('#main', {
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graphic: {
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shadow: true,
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tonemapping: true
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},
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init: function (app) {
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// Create camera
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this._camera = app.createCamera([100, 300, 800], [0, 100, 0]);
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this._camera.far = 10000;
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// Load boombox model.
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app.loadModel('./assets/models/SambaDancing/SambaDancing.gltf')
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.then(function (result) {
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const instancedMeshes = result.meshes.map(mesh => {
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return new clay.InstancedMesh({
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geometry: mesh.geometry,
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material: mesh.material,
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skeleton: mesh.skeleton,
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joints: mesh.joints,
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frustumCulling: false,
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instances: []
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});
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});
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result.meshes.forEach((mesh, idx) => {
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var parent = mesh.getParent();
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parent.remove(mesh);
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parent.add(instancedMeshes[idx]);
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});
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var ROBOT_COUNT = 8;
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var instances = [];
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for (var i = 0; i < ROBOT_COUNT; i++) {
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for (var j = 0; j < ROBOT_COUNT; j++) {
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var node = new clay.Node();
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node.position.x = (i - ROBOT_COUNT / 2) * 150;
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node.position.z = (j - ROBOT_COUNT / 2) * 150;
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instances.push({
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node: node
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});
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app.scene.add(node);
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}
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}
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instancedMeshes.forEach(mesh => {
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mesh.instances = instances;
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});
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});
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var plane = app.createPlane();
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plane.rotation.rotateX(-Math.PI / 2);
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plane.scale.set(1000, 1000, 1);
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plane.castShadow = false;
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// Create light
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this._mainLight = app.createDirectionalLight([-2, -1, -1]);
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this._mainLight.intensity = 1;
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this._mainLight.shadowResolution = 2048;
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},
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loop: function (app) {
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}
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});
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window.onresize = function () {
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app.resize()
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};
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</script>
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</body>
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</html> |