claygl/example/app_gbuffer.html

74 lines
2.2 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<script src="../dist/claygl.js"></script>
<script type="text/javascript" src="lib/dat.gui.js"></script>
<title>GBuffer of animated model</title>
</head>
<body>
<style>
html, body, #main {
height: 100%;
margin: 0;
}
</style>
<div id="main"></div>
<script>
var config = {
debugType: 'normal'
}
var gui = new dat.GUI();
gui.add(config, 'debugType', [
'normal', 'depth', 'position', 'glossiness', 'metalness', 'albedo', 'velocity'
]);
var app = clay.application.create('#main', {
autoRender: false,
init: function (app) {
this._gbuffer = new clay.deferred.GBuffer({
enableTargetTexture4: true
});
// Create camera
this._camera = app.createCamera([0, 150, 200], [0, 100, 0]);
// Load boombox model.
app.loadModel('./assets/models/SambaDancing/SambaDancing.gltf').then(function (result) {
result.materials.forEach(function (mat) {
mat.set('metalness', 1);
});
});
// Create light
app.createDirectionalLight([-1, -1, -1]);
// Use orbit control
this._control = new clay.plugin.OrbitControl({
target: this._camera,
domElement: app.container,
timeline: app.timeline
});
},
loop: function (app) {
app.scene.update();
this._gbuffer.resize(app.width, app.height);
this._gbuffer.update(app.renderer, app.scene, this._camera);
this._gbuffer.renderDebug(app.renderer, this._camera, config.debugType);
}
});
window.onresize = function () {
app.resize()
};
</script>
</body>
</html>