claygl/example/app_ambientcubmap.html

69 lines
2.1 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<script src="../dist/claygl.js"></script>
<title>Ambient Cubemap Light</title>
</head>
<body>
<style>
html, body, #main {
height: 100%;
margin: 0;
}
</style>
<div id="main"></div>
<script>
var app = clay.application.create('#main', {
graphic: {
linear: true,
tonemapping: true
},
init: function (app) {
// Create camera
this._camera = app.createCamera([0, 10, 25], [0, 0, 0]);
// Use orbit control
this._control = new clay.plugin.OrbitControl({
target: this._camera,
domElement: app.container
});
app.createAmbientCubemapLight('./assets/textures/hdr/pisa.hdr', 1, 0.5, 2);
for (var i = 0; i < 10; i++) {
app.createSphere({
metalness: 1,
roughness: i / 10
}).position.set((i - 5) * 3, -2, 0);
app.createSphere({
metalness: 0,
roughness: i / 10
}).position.set((i - 5) * 3, -5, 0);
}
// Load boombox model. return a load promise to make sure the look will be start after model loaded.
return app.loadModel('./assets/models/BoomBox/BoomBox.gltf', {
waitTextureLoaded: true
}).then(function (result) {
result.rootNode.position.y = 5;
result.rootNode.scale.set(300, 300, 300);
});
},
loop: function (app) {
this._control.update(app.frameTime);
}
});
window.onresize = function () {
app.resize()
};
</script>
</body>
</html>