mirror of
https://github.com/pissang/claygl.git
synced 2026-01-18 16:22:29 +00:00
68 lines
2.1 KiB
HTML
68 lines
2.1 KiB
HTML
<html>
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<head>
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<meta charset="utf-8">
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<script src="../dist/claygl.js"></script>
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</head>
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<body style="margin:0px;">
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<canvas width="1200" height="640" id="main"></canvas>
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<script>
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var Shader = clay.Shader;
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var renderer = new clay.Renderer({
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canvas: document.getElementById('main'),
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devicePixelRatio: 1.0
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});
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renderer.resize(window.innerWidth, window.innerHeight);
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var scene = new clay.Scene;
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var camera = new clay.camera.Perspective({
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aspect: renderer.getViewportAspect(),
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far: 500
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});
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var shader = clay.shader.library.get("clay.basic");
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var material = new clay.Material({
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shader: shader
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});
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var image = new Image;
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image.src = "assets/textures/ground_tile.jpg";
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var texture = new clay.Texture2D({
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image: image,
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wrapS: clay.Texture.REPEAT,
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wrapT: clay.Texture.REPEAT,
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anisotropic: 16
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});
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image.onload = function(){
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texture.dirty();
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};
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material.set("diffuseMap", texture);
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material.set("uvRepeat", [10, 10])
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var root = new clay.Node();
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camera.position.set(0, 4, 14);
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camera.lookAt( new clay.Vector3(0, 1, 0) );
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scene.add( root );
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// Add Plane
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var plane = new clay.geometry.Plane({
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widthSegments: 1,
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heightSegments: 1
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});
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var planeMesh = new clay.Mesh({
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geometry: plane,
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material: material,
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scale: new clay.Vector3(60, 60, 60)
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});
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planeMesh.position.y = -0.8;
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planeMesh.rotation.rotateX(-Math.PI/2);
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root.add(planeMesh);
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setInterval(function () {
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renderer.render(scene, camera);
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}, 20);
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</script>
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</body>
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</html> |