claygl/example/anisotropic.html

68 lines
2.1 KiB
HTML

<html>
<head>
<meta charset="utf-8">
<script src="../dist/claygl.js"></script>
</head>
<body style="margin:0px;">
<canvas width="1200" height="640" id="main"></canvas>
<script>
var Shader = clay.Shader;
var renderer = new clay.Renderer({
canvas: document.getElementById('main'),
devicePixelRatio: 1.0
});
renderer.resize(window.innerWidth, window.innerHeight);
var scene = new clay.Scene;
var camera = new clay.camera.Perspective({
aspect: renderer.getViewportAspect(),
far: 500
});
var shader = clay.shader.library.get("clay.basic");
var material = new clay.Material({
shader: shader
});
var image = new Image;
image.src = "assets/textures/ground_tile.jpg";
var texture = new clay.Texture2D({
image: image,
wrapS: clay.Texture.REPEAT,
wrapT: clay.Texture.REPEAT,
anisotropic: 16
});
image.onload = function(){
texture.dirty();
};
material.set("diffuseMap", texture);
material.set("uvRepeat", [10, 10])
var root = new clay.Node();
camera.position.set(0, 4, 14);
camera.lookAt( new clay.Vector3(0, 1, 0) );
scene.add( root );
// Add Plane
var plane = new clay.geometry.Plane({
widthSegments: 1,
heightSegments: 1
});
var planeMesh = new clay.Mesh({
geometry: plane,
material: material,
scale: new clay.Vector3(60, 60, 60)
});
planeMesh.position.y = -0.8;
planeMesh.rotation.rotateX(-Math.PI/2);
root.add(planeMesh);
setInterval(function () {
renderer.render(scene, camera);
}, 20);
</script>
</body>
</html>