/// /// /// declare module qtek { interface IDynamicGeometryAttribute { name: string; type: string; size: number; value: any[]; init(nVertex: number): void; } interface IDefaultDynamicGeometryAttributes { position: IDynamicGeometryAttribute; texcoord0: IDynamicGeometryAttribute; texcoord1: IDynamicGeometryAttribute; normal: IDynamicGeometryAttribute; tangent: IDynamicGeometryAttribute; color: IDynamicGeometryAttribute; weight: IDynamicGeometryAttribute; joint: IDynamicGeometryAttribute; barycentric: IDynamicGeometryAttribute; } export class DynamicGeometry extends Geometry { attributes: IDefaultDynamicGeometryAttributes; hint: number; faces: number[][]; updateBoundingBox(): void; dirty(): void; getVertexNumber(): number; getFaceNumber(): number; getChunkNumber(): number; isUseFace(): boolean; isStatic(): boolean; isUniqueVertex(): boolean; createAttribute(name: string, type: string, size: number, semantic?: string): IDynamicGeometryAttribute; removeAttribute(name: string): boolean; getEnabledAttributes(): string[]; getBufferChunks(gl: WebGLRenderingContext) : IGeometryBufferChunk[]; generateVertexNormals(): void; generateFaceNormals(): void; generateTangents(): void; generateUniqueVertex(): void; generateBarycentric(): void; convertToStatic(geometry: StaticGeometry): StaticGeometry; applyTransform(matrix: math.Matrix4): void; dispose(gl: WebGLRenderingContext): void; } }