WebWorldWind/examples/GoToLocation.js
Endia Irizarry 52b1106a58 Commented boilerplate code for examples (from Annotations to ParseURLArgs). (#710)
* Add issue template for submitting issues

* Add pull request template

* Change "Note:" in pull request template

* Change "Note:" in pull request template

* Add CONTRIBUTING.md

- This CONTRIBUTING.md replaces "HowToContribute.md". The content in "HowToContribute.md" replaced, but merely ported to the new CONTRIBUTING.md.
- This document explains the expectations for contributing to the Web WorldWind repository. It includes information on how to submit a bug report, new feature suggestion, or a pull request.
- It also guides the user on the appropriate way to contact the WorldWind team with questions.

* Move contributing list under correct heading.

The list to contributing to Web WorldWind (reporting a bug, suggesting a new feature, creating a pull request) was under the wrong heading (Asking Questions). It is now under Contributing.

* Fix spacing

* Add bullet points

* Update CONTRIBUTING.md

Add bullet points to table of contents.

* Update CONTRIBUTING.md

- Deleted the opening sentences which offer an invitation to change WorldWind standards.
- Add Resources content about the WorldWind website, forum, and administrative contact.

* Fix spacing in CONTRIBUTING.md

- Fixed spacing in the last lines of CONTRIBUTING.md so that they are double-spaced.

* Fix email link in CONTRIBUTING.md

* Change "World Wind" to "WorldWind"

* Commented boilerplate code

* Correct comments for boilerplate code

* Fix indentation in Collada Example
2018-05-23 15:00:08 -05:00

75 lines
3.0 KiB
JavaScript

/*
* Copyright 2015-2017 WorldWind Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* Illustrates how to use a GoToAnimator to smoothly move the view to a new location. This example listens for
* terrain picks and moves the view to the location picked.
*/
requirejs(['./WorldWindShim',
'./LayerManager'],
function (WorldWind,
LayerManager) {
"use strict";
// Tell WorldWind to log only warnings.
WorldWind.Logger.setLoggingLevel(WorldWind.Logger.LEVEL_WARNING);
// Create the WorldWindow.
var wwd = new WorldWind.WorldWindow("canvasOne");
// Create and add layers to the WorldWindow.
var layers = [
// Imagery layers.
{layer: new WorldWind.BMNGLayer(), enabled: true},
{layer: new WorldWind.BingAerialWithLabelsLayer(null), enabled: true},
// WorldWindow UI layers.
{layer: new WorldWind.CompassLayer(), enabled: true},
{layer: new WorldWind.CoordinatesDisplayLayer(wwd), enabled: true},
{layer: new WorldWind.ViewControlsLayer(wwd), enabled: true}
];
for (var l = 0; l < layers.length; l++) {
layers[l].layer.enabled = layers[l].enabled;
wwd.addLayer(layers[l].layer);
}
// Create a layer manager for controlling layer visibility.
var layerManager = new LayerManager(wwd);
// Now set up to handle clicks and taps.
// The common gesture-handling function.
var handleClick = function (recognizer) {
// Obtain the event location.
var x = recognizer.clientX,
y = recognizer.clientY;
// Perform the pick. Must first convert from window coordinates to canvas coordinates, which are
// relative to the upper left corner of the canvas rather than the upper left corner of the page.
var pickList = wwd.pick(wwd.canvasCoordinates(x, y));
// If only one thing is picked and it is the terrain, tell the WorldWindow to go to the picked location.
if (pickList.objects.length == 1 && pickList.objects[0].isTerrain) {
var position = pickList.objects[0].position;
wwd.goTo(new WorldWind.Location(position.latitude, position.longitude));
}
};
// Listen for mouse clicks.
var clickRecognizer = new WorldWind.ClickRecognizer(wwd, handleClick);
// Listen for taps on mobile devices.
var tapRecognizer = new WorldWind.TapRecognizer(wwd, handleClick);
});