mirror of
https://github.com/NASAWorldWind/WebWorldWind.git
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112 lines
4.9 KiB
JavaScript
112 lines
4.9 KiB
JavaScript
/*
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* Copyright (C) 2014 United States Government as represented by the Administrator of the
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* National Aeronautics and Space Administration. All Rights Reserved.
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*/
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/**
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* Illustrates how to display and pick ScreenImages.
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*
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* @version $Id: ScreenImage.js 3320 2015-07-15 20:53:05Z dcollins $
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*/
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requirejs(['../src/WorldWind',
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'./LayerManager'],
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function (ww,
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LayerManager) {
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"use strict";
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// Tell World Wind to log only warnings and errors.
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WorldWind.Logger.setLoggingLevel(WorldWind.Logger.LEVEL_WARNING);
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// Create the World Window.
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var wwd = new WorldWind.WorldWindow("canvasOne");
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/**
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* Added imagery layers.
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*/
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var layers = [
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{layer: new WorldWind.BMNGLayer(), enabled: true},
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{layer: new WorldWind.BMNGLandsatLayer(), enabled: false},
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{layer: new WorldWind.BingAerialWithLabelsLayer(null), enabled: true},
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{layer: new WorldWind.OpenStreetMapImageLayer(null), enabled: false},
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{layer: new WorldWind.CompassLayer(), enabled: true},
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{layer: new WorldWind.CoordinatesDisplayLayer(wwd), enabled: true},
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{layer: new WorldWind.ViewControlsLayer(wwd), enabled: true}
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];
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for (var l = 0; l < layers.length; l++) {
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layers[l].layer.enabled = layers[l].enabled;
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wwd.addLayer(layers[l].layer);
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}
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// Create a screen image that uses a static image. Place it in the lower-left corner.
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var screenOffset = new WorldWind.Offset(WorldWind.OFFSET_FRACTION, 1, WorldWind.OFFSET_FRACTION, 0);
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var screenImage1 = new WorldWind.ScreenImage(screenOffset, "../images/400x230-splash-nww.png");
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screenImage1.imageOffset = new WorldWind.Offset(WorldWind.OFFSET_FRACTION, 1, WorldWind.OFFSET_FRACTION, 0);
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screenImage1.imageScale = 0.3;
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// Create a screen image that uses a dynamically created image.
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var canvas = document.createElement("canvas"),
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ctx2d = canvas.getContext("2d"),
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size = 64, c = size / 2 - 0.5, innerRadius = 5, outerRadius = 20;
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canvas.width = size;
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canvas.height = size;
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var gradient = ctx2d.createRadialGradient(c, c, innerRadius, c, c, outerRadius);
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gradient.addColorStop(0, 'rgb(255, 0, 0)');
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gradient.addColorStop(0.5, 'rgb(0, 255, 0)');
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gradient.addColorStop(1, 'rgb(255, 0, 0)');
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ctx2d.fillStyle = gradient;
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ctx2d.arc(c, c, outerRadius, 0, 2 * Math.PI, false);
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ctx2d.fill();
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// Create the screen image and place it in the upper-left corner.
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screenOffset = new WorldWind.Offset(WorldWind.OFFSET_FRACTION, 0, WorldWind.OFFSET_FRACTION, 1);
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var screenImage2 = new WorldWind.ScreenImage(screenOffset, new WorldWind.ImageSource(canvas));
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screenImage2.imageOffset = new WorldWind.Offset(WorldWind.OFFSET_FRACTION, 0, WorldWind.OFFSET_FRACTION, 1);
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// Add the screen images to a layer and the layer to the World Window's layer list.
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var screenImageLayer = new WorldWind.RenderableLayer();
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screenImageLayer.displayName = "Screen Images";
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screenImageLayer.addRenderable(screenImage1);
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screenImageLayer.addRenderable(screenImage2);
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wwd.addLayer(screenImageLayer);
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// Create a layer manager for controlling layer visibility.
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var layerManger = new LayerManager(wwd);
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// Now set up to handle picking.
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// The common pick-handling function.
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var handlePick = function (o) {
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// The input argument is either an Event or a TapRecognizer. Both have the same properties for determining
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// the mouse or tap location.
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var x = o.clientX,
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y = o.clientY;
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// Perform the pick. Must first convert from window coordinates to canvas coordinates, which are
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// relative to the upper left corner of the canvas rather than the upper left corner of the page.
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var pickList = wwd.pick(wwd.canvasCoordinates(x, y));
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if (pickList.objects.length > 0) {
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for (var p = 0; p < pickList.objects.length; p++) {
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// If the compass is picked, reset the navigator heading to 0 to re-orient the globe.
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if (pickList.objects[p].userObject instanceof WorldWind.Compass) {
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wwd.navigator.heading = 0;
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wwd.redraw();
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}
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else if (pickList.objects[p].userObject instanceof WorldWind.ScreenImage) {
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console.log("Screen image picked");
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}
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}
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}
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};
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// Listen for mouse moves and highlight the placemarks that the cursor rolls over.
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wwd.addEventListener("mousemove", handlePick);
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// Listen for taps on mobile devices and highlight the placemarks that the user taps.
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var tapRecognizer = new WorldWind.TapRecognizer(wwd, handlePick);
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}); |