WebWorldWind/examples/GoToLocation.js
2015-08-28 17:13:35 -07:00

68 lines
2.7 KiB
JavaScript

/*
* Copyright (C) 2014 United States Government as represented by the Administrator of the
* National Aeronautics and Space Administration. All Rights Reserved.
*/
/**
* Illustrates how to use a GoToAnimator to smoothly move the view to a new location. This example listens for
* terrain picks and moves the view to the location picked.
*
* @version $Id: GoToLocation.js 3320 2015-07-15 20:53:05Z dcollins $
*/
requirejs(['../src/WorldWind',
'./LayerManager'],
function (ww,
LayerManager) {
"use strict";
// Tell World Wind to log only warnings.
WorldWind.Logger.setLoggingLevel(WorldWind.Logger.LEVEL_WARNING);
// Create the World Window.
var wwd = new WorldWind.WorldWindow("canvasOne");
/**
* Added imagery layers.
*/
var layers = [
{layer: new WorldWind.BMNGLayer(), enabled: true},
{layer: new WorldWind.BingAerialWithLabelsLayer(null), enabled: true},
{layer: new WorldWind.OpenStreetMapImageLayer(null), enabled: false},
{layer: new WorldWind.CompassLayer(), enabled: true},
{layer: new WorldWind.CoordinatesDisplayLayer(wwd), enabled: true},
{layer: new WorldWind.ViewControlsLayer(wwd), enabled: true}
];
for (var l = 0; l < layers.length; l++) {
layers[l].layer.enabled = layers[l].enabled;
wwd.addLayer(layers[l].layer);
}
// Create a layer manager for controlling layer visibility.
var layerManger = new LayerManager(wwd);
// Now set up to handle clicks and taps.
// The common gesture-handling function.
var handleClick = function (recognizer) {
// Obtain the event location.
var x = recognizer.clientX,
y = recognizer.clientY;
// Perform the pick. Must first convert from window coordinates to canvas coordinates, which are
// relative to the upper left corner of the canvas rather than the upper left corner of the page.
var pickList = wwd.pick(wwd.canvasCoordinates(x, y));
// If only one thing is picked and it is the terrain, tell the world window to go to the picked location.
if (pickList.objects.length == 1 && pickList.objects[0].isTerrain) {
var position = pickList.objects[0].position;
wwd.goTo(new WorldWind.Location(position.latitude, position.longitude));
}
};
// Listen for mouse clicks.
var clickRecognizer = new WorldWind.ClickRecognizer(wwd, handleClick);
// Listen for taps on mobile devices.
var tapRecognizer = new WorldWind.TapRecognizer(wwd, handleClick);
});