mirror of
https://github.com/NASAWorldWind/WebWorldWind.git
synced 2026-01-18 15:12:57 +00:00
* Refactored ScreenText example - Eliminated offset modification after creation. It exposed the mutable nature of the TextAttributes.offset. - Changed its focus at the end. Showcased how TextAttributes.offset can be used for text alignment. * Removed common TextAttributes object to use default attributes instead * Corrected previously missing whitespace
90 lines
4.4 KiB
JavaScript
90 lines
4.4 KiB
JavaScript
/*
|
|
* Copyright 2003-2006, 2009, 2017, United States Government, as represented by the Administrator of the
|
|
* National Aeronautics and Space Administration. All rights reserved.
|
|
*
|
|
* The NASAWorldWind/WebWorldWind platform is licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
/**
|
|
* Illustrates how to display text overlays. Uses offsets to align the text relative to its position.
|
|
*/
|
|
requirejs(['./WorldWindShim',
|
|
'./LayerManager'],
|
|
function (WorldWind,
|
|
LayerManager) {
|
|
"use strict";
|
|
|
|
// Tell WorldWind to log only warnings and errors.
|
|
WorldWind.Logger.setLoggingLevel(WorldWind.Logger.LEVEL_WARNING);
|
|
|
|
// Create the WorldWindow.
|
|
var wwd = new WorldWind.WorldWindow("canvasOne");
|
|
|
|
// Create and add layers to the WorldWindow.
|
|
var layers = [
|
|
// Imagery layers.
|
|
{layer: new WorldWind.BMNGLayer(), enabled: true},
|
|
{layer: new WorldWind.BingAerialWithLabelsLayer(null), enabled: true},
|
|
// Add atmosphere layer on top of all base layers.
|
|
{layer: new WorldWind.AtmosphereLayer(), enabled: true},
|
|
// WorldWindow UI layers.
|
|
{layer: new WorldWind.CompassLayer(), enabled: true},
|
|
{layer: new WorldWind.CoordinatesDisplayLayer(wwd), enabled: true},
|
|
{layer: new WorldWind.ViewControlsLayer(wwd), enabled: true}
|
|
];
|
|
|
|
for (var l = 0; l < layers.length; l++) {
|
|
layers[l].layer.enabled = layers[l].enabled;
|
|
wwd.addLayer(layers[l].layer);
|
|
}
|
|
|
|
var screenText, screenOffset;
|
|
|
|
// Create a Renderable Layer to hold the ScreenTexts.
|
|
var textLayer = new WorldWind.RenderableLayer("Screen Text");
|
|
|
|
// Create left ScreenText
|
|
screenOffset = new WorldWind.Offset(WorldWind.OFFSET_FRACTION, 0, WorldWind.OFFSET_FRACTION, 0.5);
|
|
screenText = new WorldWind.ScreenText(screenOffset, "Left");
|
|
// Use the attributes offset to position the left side of the text string at the shape's screen location.
|
|
screenText.attributes.offset = new WorldWind.Offset(WorldWind.OFFSET_FRACTION, 0, WorldWind.OFFSET_FRACTION, 0.5);
|
|
textLayer.addRenderable(screenText);
|
|
|
|
// Create right ScreenText
|
|
screenOffset = new WorldWind.Offset(WorldWind.OFFSET_FRACTION, 1, WorldWind.OFFSET_FRACTION, 0.5);
|
|
screenText = new WorldWind.ScreenText(screenOffset, "Right");
|
|
// Use the attributes offset to position the right side of the text string at the shape's screen location.
|
|
screenText.attributes.offset = new WorldWind.Offset(WorldWind.OFFSET_FRACTION, 1, WorldWind.OFFSET_FRACTION, 0.5);
|
|
textLayer.addRenderable(screenText);
|
|
|
|
// The same screen offset value will be commonly used between the center-positioned ScreenTexts.
|
|
// Their TextAttributes offsets will be used to adjust their text alignment.
|
|
screenOffset = new WorldWind.Offset(WorldWind.OFFSET_FRACTION, 0.5, WorldWind.OFFSET_FRACTION, 0.5);
|
|
|
|
// Center ScreenText, right-aligned
|
|
screenText = new WorldWind.ScreenText(screenOffset, "Center, right-aligned.");
|
|
// Use the attributes offset to right-align the text to the shape's screen location.
|
|
screenText.attributes.offset = new WorldWind.Offset(WorldWind.OFFSET_FRACTION, 1, WorldWind.OFFSET_FRACTION, 0.5);
|
|
textLayer.addRenderable(screenText);
|
|
|
|
// Center ScreenText, left-aligned
|
|
screenText = new WorldWind.ScreenText(screenOffset, "Center, left-aligned.");
|
|
// Use the attributes offset to left-align the text to the shape's screen location.
|
|
screenText.attributes.offset = new WorldWind.Offset(WorldWind.OFFSET_FRACTION, 0, WorldWind.OFFSET_FRACTION, 0.5);
|
|
textLayer.addRenderable(screenText);
|
|
|
|
// Add the text layer to the WorldWindow's layer list.
|
|
wwd.addLayer(textLayer);
|
|
|
|
// Create a layer manager for controlling layer visibility.
|
|
var layerManager = new LayerManager(wwd);
|
|
}); |