mirror of
https://github.com/NASAWorldWind/WebWorldWind.git
synced 2026-01-18 15:12:57 +00:00
77 lines
3.1 KiB
JavaScript
77 lines
3.1 KiB
JavaScript
/*
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* Copyright 2003-2006, 2009, 2017, United States Government, as represented by the Administrator of the
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* National Aeronautics and Space Administration. All rights reserved.
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*
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* The NASAWorldWind/WebWorldWind platform is licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* Illustrates the use of multiple WorldWindows on the same page.
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*/
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requirejs(['./WorldWindShim'], function () {
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"use strict";
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// Tell WorldWind to log only warnings and errors.
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WorldWind.Logger.setLoggingLevel(WorldWind.Logger.LEVEL_WARNING);
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// Make a layer that shows a Path and is shared among the WorldWindows.
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var makePathLayer = function () {
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var pathAttributes = new WorldWind.ShapeAttributes(null);
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pathAttributes.interiorColor = WorldWind.Color.CYAN;
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pathAttributes.outlineColor= WorldWind.Color.BLUE;
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var pathPositions = [
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new WorldWind.Position(40, -100, 1e4),
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new WorldWind.Position(45, -110, 1e4),
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new WorldWind.Position(46, -122, 1e4)
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];
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var path = new WorldWind.Path(pathPositions);
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path.attributes = pathAttributes;
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path.altitudeMode = WorldWind.RELATIVE_TO_GROUND;
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path.followTerrain = true;
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var pathLayer = new WorldWind.RenderableLayer("Path Layer");
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pathLayer.addRenderable(path);
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return pathLayer;
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};
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// Create the shared shape layer and imagery layer
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var pathLayer = makePathLayer(),
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imageryLayer = new WorldWind.BingAerialWithLabelsLayer(null),
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atmosphereLayer = new WorldWind.AtmosphereLayer();
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var wwd1 = new WorldWind.WorldWindow("canvasOne");
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wwd1.addLayer(imageryLayer);
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wwd1.addLayer(atmosphereLayer);
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wwd1.addLayer(pathLayer);
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// Add a compass layer, view controls layer, and coordinates display layer. Each WorldWindow must have its own.
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wwd1.addLayer(new WorldWind.CompassLayer());
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wwd1.addLayer(new WorldWind.CoordinatesDisplayLayer(wwd1));
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wwd1.addLayer(new WorldWind.ViewControlsLayer(wwd1));
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var wwd2 = new WorldWind.WorldWindow("canvasTwo");
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wwd2.addLayer(imageryLayer);
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wwd2.addLayer(atmosphereLayer);
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wwd2.addLayer(pathLayer);
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wwd2.addLayer(new WorldWind.CompassLayer());
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wwd2.addLayer(new WorldWind.CoordinatesDisplayLayer(wwd2));
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wwd2.addLayer(new WorldWind.ViewControlsLayer(wwd2));
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var wwd3 = new WorldWind.WorldWindow("canvasThree");
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wwd3.addLayer(imageryLayer);
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wwd3.addLayer(atmosphereLayer);
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wwd3.addLayer(pathLayer);
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wwd3.addLayer(new WorldWind.CompassLayer());
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wwd3.addLayer(new WorldWind.CoordinatesDisplayLayer(wwd3));
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wwd3.addLayer(new WorldWind.ViewControlsLayer(wwd3));
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}); |