WebWorldWind/examples/Measurements.js
Patrick Hogan 09c81f862e Update
2018-06-21 19:03:59 -07:00

110 lines
4.8 KiB
JavaScript

/*
* Copyright 2003-2006, 2009, 2017, United States Government, as represented by the Administrator of the
* National Aeronautics and Space Administration. All rights reserved.
*
* The NASAWorldWind/WebWorldWind platform is licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* Illustrates how to measure distances and areas.
*/
requirejs([
'./LayerManager',
'./WorldWindShim'
],
function (LayerManager,
WorldWind) {
'use strict';
// Tell WorldWind to log only warnings and errors.
WorldWind.Logger.setLoggingLevel(WorldWind.Logger.LEVEL_WARNING);
// Create the WorldWinow.
var wwd = new WorldWind.WorldWindow('canvasOne');
// Create and add layers to the WorldWindow.
// Imagery layers.
var BNMGLayer = new WorldWind.BMNGLayer();
var AtmosphereLayer = new WorldWind.AtmosphereLayer();
var pathLayer = new WorldWind.RenderableLayer('Path');
// WorldWindow UI layer.
var CoordinatesDisplayLayer = new WorldWind.CoordinatesDisplayLayer(wwd);
wwd.addLayer(BNMGLayer);
// Add atmosphere layer on top of base imagery layer.
wwd.addLayer(AtmosphereLayer);
wwd.addLayer(pathLayer);
wwd.addLayer(CoordinatesDisplayLayer);
// Bind our DOM elements where we will display the results.
var geoDistSpan = document.getElementById('geo-dist');
var distSpan = document.getElementById('dist');
var terrainDistSpan = document.getElementById('terrain-dist');
var projectedAreaSpan = document.getElementById('projected-area');
var terrainAreaSpan = document.getElementById('terrain-area');
// The measurements will be calculated when clicking on the 'Calc' button.
var calcBtn = document.getElementById('calc');
calcBtn.addEventListener('click', doCalc, false);
// Define a closed path to circumscribe an area over the globe.
// This area will be the one whose measures will be taken.
// For more information about paths, see the Paths example.
var pathPositions = [
new WorldWind.Position(41.8267, -98.7686, 0),
new WorldWind.Position(32.6658, -99.6049, 0),
new WorldWind.Position(34.1708, -111.0846, 0),
new WorldWind.Position(42.7502, -111.0705, 0),
new WorldWind.Position(41.8267, -98.7686, 0)
];
// Define the path attributes.
var pathAttributes = new WorldWind.ShapeAttributes(null);
pathAttributes.outlineColor = WorldWind.Color.BLUE;
pathAttributes.interiorColor = new WorldWind.Color(0, 1, 1, 0.5);
// Create the path that defines an enclosed area.
var path = new WorldWind.Path(pathPositions, pathAttributes);
path.altitudeMode = WorldWind.CLAMP_TO_GROUND;
// When followTerrain is set to true, the computed length will account for terrain deformations.
path.followTerrain = true;
// Add the path to the layer.
pathLayer.addRenderable(path);
// Update the WorldWindow scene.
wwd.redraw();
// Create our measuring objects.
var lengthMeasurer = new WorldWind.LengthMeasurer(wwd);
var areaMeasurer = new WorldWind.AreaMeasurer(wwd);
// Calculate the length and area measurements of the path defined before.
function doCalc() {
var distance = lengthMeasurer.getLength(pathPositions, false, WorldWind.GREAT_CIRCLE);
var terrainDistance = lengthMeasurer.getLength(pathPositions, true, WorldWind.GREAT_CIRCLE);
var geographicDistance = lengthMeasurer.getGeographicDistance(pathPositions, WorldWind.GREAT_CIRCLE);
var area = areaMeasurer.getArea(pathPositions, false);
var terrainArea = areaMeasurer.getArea(pathPositions, true);
// Display the results.
geoDistSpan.textContent = (geographicDistance / 1e3).toFixed(3);
distSpan.textContent = (distance / 1e3).toFixed(3);
terrainDistSpan.textContent = (terrainDistance / 1e3).toFixed(3);
projectedAreaSpan.textContent = (area / 1e6).toFixed(3);
terrainAreaSpan.textContent = (terrainArea / 1e6).toFixed(3);
}
// Create a layer manager for controlling layer visibility.
var layerManager = new LayerManager(wwd);
});