mirror of
https://github.com/NASAWorldWind/WebWorldWind.git
synced 2026-01-18 15:12:57 +00:00
* Add issue template for submitting issues * Add pull request template * Change "Note:" in pull request template * Change "Note:" in pull request template * Add CONTRIBUTING.md - This CONTRIBUTING.md replaces "HowToContribute.md". The content in "HowToContribute.md" replaced, but merely ported to the new CONTRIBUTING.md. - This document explains the expectations for contributing to the Web WorldWind repository. It includes information on how to submit a bug report, new feature suggestion, or a pull request. - It also guides the user on the appropriate way to contact the WorldWind team with questions. * Move contributing list under correct heading. The list to contributing to Web WorldWind (reporting a bug, suggesting a new feature, creating a pull request) was under the wrong heading (Asking Questions). It is now under Contributing. * Fix spacing * Add bullet points * Update CONTRIBUTING.md Add bullet points to table of contents. * Update CONTRIBUTING.md - Deleted the opening sentences which offer an invitation to change WorldWind standards. - Add Resources content about the WorldWind website, forum, and administrative contact. * Fix spacing in CONTRIBUTING.md - Fixed spacing in the last lines of CONTRIBUTING.md so that they are double-spaced. * Fix email link in CONTRIBUTING.md * Change "World Wind" to "WorldWind" * Add edits to ScreenText example - Clarifies ScreenText code - Shortens ScreenText by giving fewer examples * Modified comments and removed unneeded offset assignment * Changed comment
103 lines
4.9 KiB
JavaScript
103 lines
4.9 KiB
JavaScript
/*
|
|
* Copyright 2015-2017 WorldWind Contributors
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
/**
|
|
* Illustrates how to display text at screen positions. Uses offsets to align the text relative to its position.
|
|
*/
|
|
requirejs(['./WorldWindShim',
|
|
'./LayerManager'],
|
|
function (WorldWind,
|
|
LayerManager) {
|
|
"use strict";
|
|
|
|
// Tell WorldWind to log only warnings and errors.
|
|
WorldWind.Logger.setLoggingLevel(WorldWind.Logger.LEVEL_WARNING);
|
|
|
|
// Create the WorldWindow.
|
|
var wwd = new WorldWind.WorldWindow("canvasOne");
|
|
|
|
// Create and add layers to the WorldWindow.
|
|
var layers = [
|
|
// Imagery layers.
|
|
{layer: new WorldWind.BMNGLayer(), enabled: true},
|
|
{layer: new WorldWind.BMNGLandsatLayer(), enabled: false},
|
|
{layer: new WorldWind.BingAerialWithLabelsLayer(null), enabled: true},
|
|
// Add atmosphere layer on top of all base layers.
|
|
{layer: new WorldWind.AtmosphereLayer(), enabled: true},
|
|
// WorldWindow UI layers.
|
|
{layer: new WorldWind.CompassLayer(), enabled: true},
|
|
{layer: new WorldWind.CoordinatesDisplayLayer(wwd), enabled: true},
|
|
{layer: new WorldWind.ViewControlsLayer(wwd), enabled: true}
|
|
];
|
|
|
|
for (var l = 0; l < layers.length; l++) {
|
|
layers[l].layer.enabled = layers[l].enabled;
|
|
wwd.addLayer(layers[l].layer);
|
|
}
|
|
|
|
var screenText,
|
|
textAttributes = new WorldWind.TextAttributes(null),
|
|
textLayer = new WorldWind.RenderableLayer("Screen Text");
|
|
|
|
// Set up the common text attributes.
|
|
textAttributes.color = WorldWind.Color.WHITE;
|
|
textAttributes.font = new WorldWind.Font(20);
|
|
|
|
// Create ScreenText shapes and their attributes.
|
|
// Indicate the shape's placement on the screen by using an offset as an argument to construct a new ScreenText.
|
|
// Use ScreenText.attributes.offset to position the text relative to the specified screen offset.
|
|
|
|
// We will exemplify ScreenText creation in two ways.
|
|
// In the first two ScreenTexts, we define the desired screen position and alignment by directly setting the
|
|
// offset values at ScreenText creation. With the "Center" ScreenText, the offset values are edited
|
|
// after ScreenText creation, overwriting the screenOffset and screenText attributes offset values.
|
|
|
|
// Left
|
|
screenText = new WorldWind.ScreenText(
|
|
new WorldWind.Offset(WorldWind.OFFSET_FRACTION, 0, WorldWind.OFFSET_FRACTION, 0.5), "Left");
|
|
textAttributes = new WorldWind.TextAttributes(textAttributes);
|
|
textAttributes.offset = new WorldWind.Offset(WorldWind.OFFSET_FRACTION, 0, WorldWind.OFFSET_FRACTION, 0.5);
|
|
screenText.attributes = textAttributes;
|
|
textLayer.addRenderable(screenText);
|
|
|
|
// Right
|
|
screenText = new WorldWind.ScreenText(
|
|
new WorldWind.Offset(WorldWind.OFFSET_FRACTION, 1, WorldWind.OFFSET_FRACTION, 0.5), "Right");
|
|
textAttributes = new WorldWind.TextAttributes(textAttributes);
|
|
textAttributes.offset = new WorldWind.Offset(WorldWind.OFFSET_FRACTION, 1, WorldWind.OFFSET_FRACTION, 0.5);
|
|
screenText.attributes = textAttributes;
|
|
textLayer.addRenderable(screenText);
|
|
|
|
// Center
|
|
// Create an offset to feed it to the ScreenText constructor. Its offset values are irrelevant
|
|
// and will be overwritten after the ScreenText's creation.
|
|
var offset = new WorldWind.Offset(WorldWind.OFFSET_FRACTION, 0, WorldWind.OFFSET_FRACTION, 0);
|
|
screenText = new WorldWind.ScreenText(offset, "Center");
|
|
textAttributes = new WorldWind.TextAttributes(textAttributes);
|
|
// Edit the screen offset values to position the ScreenText at the center of the screen.
|
|
screenText.screenOffset.x = 0.5;
|
|
screenText.screenOffset.y = 0.5;
|
|
screenText.attributes = textAttributes;
|
|
// Align the ScreenText to its center point with its attributes offset.
|
|
screenText.attributes.offset.x = 0.5;
|
|
screenText.attributes.offset.y = 0.5;
|
|
textLayer.addRenderable(screenText);
|
|
|
|
// Add the text layer to the WorldWindow's layer list.
|
|
wwd.addLayer(textLayer);
|
|
|
|
// Create a layer manager for controlling layer visibility.
|
|
var layerManager = new LayerManager(wwd);
|
|
}); |