WebWorldWind/examples/MultiWindow.js
Endia Irizarry bd65ee8080 Add atmosphere layer to black background to all examples (#713)
* Changed background color to black in most examples

* Add atmosphere layer to all examples

* Move atmosphere layer to show inner shading on all layers.

* Added comment pointing out importance of adding the atmosphere layer at the end
2018-05-30 15:21:58 -07:00

76 lines
3.0 KiB
JavaScript

/*
* Copyright 2015-2017 WorldWind Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* Illustrates the use of multiple WorldWindows on the same page.
*/
requirejs(['./WorldWindShim'], function () {
"use strict";
// Tell WorldWind to log only warnings and errors.
WorldWind.Logger.setLoggingLevel(WorldWind.Logger.LEVEL_WARNING);
// Make a layer that shows a Path and is shared among the WorldWindows.
var makePathLayer = function () {
var pathAttributes = new WorldWind.ShapeAttributes(null);
pathAttributes.interiorColor = WorldWind.Color.CYAN;
pathAttributes.outlineColor= WorldWind.Color.BLUE;
var pathPositions = [
new WorldWind.Position(40, -100, 1e4),
new WorldWind.Position(45, -110, 1e4),
new WorldWind.Position(46, -122, 1e4)
];
var path = new WorldWind.Path(pathPositions);
path.attributes = pathAttributes;
path.altitudeMode = WorldWind.RELATIVE_TO_GROUND;
path.followTerrain = true;
var pathLayer = new WorldWind.RenderableLayer("Path Layer");
pathLayer.addRenderable(path);
return pathLayer;
};
// Create the shared shape layer and imagery layer
var pathLayer = makePathLayer(),
imageryLayer = new WorldWind.BingAerialWithLabelsLayer(null),
atmosphereLayer = new WorldWind.AtmosphereLayer();
var wwd1 = new WorldWind.WorldWindow("canvasOne");
wwd1.addLayer(imageryLayer);
wwd1.addLayer(atmosphereLayer);
wwd1.addLayer(pathLayer);
// Add a compass layer, view controls layer, and coordinates display layer. Each WorldWindow must have its own.
wwd1.addLayer(new WorldWind.CompassLayer());
wwd1.addLayer(new WorldWind.CoordinatesDisplayLayer(wwd1));
wwd1.addLayer(new WorldWind.ViewControlsLayer(wwd1));
var wwd2 = new WorldWind.WorldWindow("canvasTwo");
wwd2.addLayer(imageryLayer);
wwd2.addLayer(atmosphereLayer);
wwd2.addLayer(pathLayer);
wwd2.addLayer(new WorldWind.CompassLayer());
wwd2.addLayer(new WorldWind.CoordinatesDisplayLayer(wwd2));
wwd2.addLayer(new WorldWind.ViewControlsLayer(wwd2));
var wwd3 = new WorldWind.WorldWindow("canvasThree");
wwd3.addLayer(imageryLayer);
wwd3.addLayer(atmosphereLayer);
wwd3.addLayer(pathLayer);
wwd3.addLayer(new WorldWind.CompassLayer());
wwd3.addLayer(new WorldWind.CoordinatesDisplayLayer(wwd3));
wwd3.addLayer(new WorldWind.ViewControlsLayer(wwd3));
});