mirror of
https://github.com/NASAWorldWind/WebWorldWind.git
synced 2026-01-18 15:12:57 +00:00
* Add issue template for submitting issues * Add pull request template * Change "Note:" in pull request template * Change "Note:" in pull request template * Add CONTRIBUTING.md - This CONTRIBUTING.md replaces "HowToContribute.md". The content in "HowToContribute.md" replaced, but merely ported to the new CONTRIBUTING.md. - This document explains the expectations for contributing to the Web WorldWind repository. It includes information on how to submit a bug report, new feature suggestion, or a pull request. - It also guides the user on the appropriate way to contact the WorldWind team with questions. * Move contributing list under correct heading. The list to contributing to Web WorldWind (reporting a bug, suggesting a new feature, creating a pull request) was under the wrong heading (Asking Questions). It is now under Contributing. * Fix spacing * Add bullet points * Update CONTRIBUTING.md Add bullet points to table of contents. * Update CONTRIBUTING.md - Deleted the opening sentences which offer an invitation to change WorldWind standards. - Add Resources content about the WorldWind website, forum, and administrative contact. * Fix spacing in CONTRIBUTING.md - Fixed spacing in the last lines of CONTRIBUTING.md so that they are double-spaced. * Fix email link in CONTRIBUTING.md * Change "World Wind" to "WorldWind" * Add layer manager to the end of examples
69 lines
2.7 KiB
JavaScript
69 lines
2.7 KiB
JavaScript
/*
|
|
* Copyright 2015-2017 WorldWind Contributors
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
/**
|
|
* Illustrates how to load and display a Collada 3D model onto the globe.
|
|
*/
|
|
|
|
requirejs(['./WorldWindShim',
|
|
'./LayerManager'],
|
|
function (WorldWind, LayerManager) {
|
|
"use strict";
|
|
|
|
// Tell WorldWind to log only warnings and errors.
|
|
WorldWind.Logger.setLoggingLevel(WorldWind.Logger.LEVEL_WARNING);
|
|
|
|
// Create the WorldWindow.
|
|
var wwd = new WorldWind.WorldWindow("canvasOne");
|
|
|
|
// Create and add layers to the WorldWindow.
|
|
var layers = [
|
|
// Imagery layers.
|
|
{layer: new WorldWind.BMNGLayer(), enabled: true},
|
|
{layer: new WorldWind.BMNGLandsatLayer(), enabled: false},
|
|
{layer: new WorldWind.BingAerialLayer(null), enabled: false},
|
|
{layer: new WorldWind.BingAerialWithLabelsLayer(null), enabled: false},
|
|
{layer: new WorldWind.BingRoadsLayer(null), enabled: false},
|
|
// Add atmosphere layer on top of all base layers.
|
|
{layer: new WorldWind.AtmosphereLayer(), enabled: true},
|
|
// WorldWindow UI layers.
|
|
{layer: new WorldWind.CompassLayer(), enabled: true},
|
|
{layer: new WorldWind.CoordinatesDisplayLayer(wwd), enabled: true},
|
|
{layer: new WorldWind.ViewControlsLayer(wwd), enabled: true}
|
|
];
|
|
|
|
for (var l = 0; l < layers.length; l++) {
|
|
layers[l].layer.enabled = layers[l].enabled;
|
|
wwd.addLayer(layers[l].layer);
|
|
}
|
|
|
|
// Create renderable layer to hold the Collada model.
|
|
var modelLayer = new WorldWind.RenderableLayer("Duck");
|
|
wwd.addLayer(modelLayer);
|
|
|
|
// Define a position for locating the model.
|
|
var position = new WorldWind.Position(45, -100, 1000e3);
|
|
// Create a Collada loader and direct it to the desired directory and .dae file.
|
|
var colladaLoader = new WorldWind.ColladaLoader(position);
|
|
colladaLoader.init({dirPath: './collada_models/duck/'});
|
|
colladaLoader.load('duck.dae', function (scene) {
|
|
scene.scale = 5000;
|
|
modelLayer.addRenderable(scene); // Add the Collada model to the renderable layer within a callback.
|
|
});
|
|
|
|
// Create a layer manager for controlling layer visibility.
|
|
var layerManager = new LayerManager(wwd);
|
|
});
|