mirror of
https://github.com/NASAWorldWind/WebWorldWind.git
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138 lines
5.4 KiB
JavaScript
138 lines
5.4 KiB
JavaScript
/*
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* Copyright (C) 2014 United States Government as represented by the Administrator of the
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* National Aeronautics and Space Administration. All Rights Reserved.
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*/
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/**
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* Illustrates how to display and pick Paths.
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*
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* @version $Id: VeryManyPolygons.js 3259 2015-06-25 00:53:55Z tgaskins $
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*/
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requirejs(['../src/WorldWind',
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'../examples/LayerManager'],
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function (ww,
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LayerManager) {
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"use strict";
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// Tell World Wind to log only warnings and errors.
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WorldWind.Logger.setLoggingLevel(WorldWind.Logger.LEVEL_WARNING);
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// Create the World Window.
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var wwd = new WorldWind.WorldWindow("canvasOne");
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/**
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* Added imagery layers.
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*/
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var layers = [
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{layer: new WorldWind.BMNGLayer(), enabled: true},
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{layer: new WorldWind.BMNGLandsatLayer(), enabled: false},
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{layer: new WorldWind.BingAerialWithLabelsLayer(null), enabled: true},
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{layer: new WorldWind.CompassLayer(), enabled: true}
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];
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for (var l = 0; l < layers.length; l++) {
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layers[l].layer.enabled = layers[l].enabled;
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wwd.addLayer(layers[l].layer);
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}
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var polygonsLayer = new WorldWind.RenderableLayer(),
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width = 2.0,
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height = 1e4,
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attributes = new WorldWind.ShapeAttributes(null),
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textureCoordinates = [
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[new WorldWind.Vec2(0, 0), new WorldWind.Vec2(1, 0), new WorldWind.Vec2(1, 1), new WorldWind.Vec2(0, 1)]
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],
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highlightAttributes, numPolygons;
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attributes.imageSource = "../images/400x230-splash-nww.png";
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attributes.drawInterior = true;
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attributes.drawOutline = true;
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attributes.interiorColor = WorldWind.Color.WHITE;
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attributes.outlineColor = WorldWind.Color.BLUE;
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attributes.drawVerticals = true;
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highlightAttributes = new WorldWind.ShapeAttributes(attributes);
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highlightAttributes.outlineColor = WorldWind.Color.RED;
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numPolygons = 0;
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for (var lat = -80; lat <= 80; lat += 2 * width) {
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for (var lon = -170; lon <= 170; lon += 2 * width) {
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var boundary = [
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new WorldWind.Position(lat, lon, height),
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new WorldWind.Position(lat, lon + width, height),
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new WorldWind.Position(lat + width, lon + width, height),
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new WorldWind.Position(lat + width, lon, height)
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],
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polygon = new WorldWind.Polygon([boundary], null);
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polygon.altitudeMode = WorldWind.ABSOLUTE;
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polygon.extrude = attributes.drawVerticals;
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polygon.textureCoordinates = textureCoordinates;
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polygon.attributes = attributes;
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polygon.highlightAttributes = highlightAttributes;
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polygonsLayer.addRenderable(polygon);
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++numPolygons;
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}
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}
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console.log(numPolygons + " Polygons");
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polygonsLayer.displayName = "Polygons";
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wwd.addLayer(polygonsLayer);
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// Draw the World Window for the first time.
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wwd.redraw();
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// Create a layer manager for controlling layer visibility.
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var layerManger = new LayerManager(wwd);
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// Now set up to handle picking.
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var highlightedItems = [];
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// The pick-handling callback function.
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var handlePick = function (o) {
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// The input argument is either an Event or a TapRecognizer. Both have the same properties for determining
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// the mouse or tap location.
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var x = o.clientX,
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y = o.clientY;
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var redrawRequired = highlightedItems.length > 0; // must redraw if we de-highlight previously picked items
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// De-highlight any previously highlighted placemarks.
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for (var h = 0; h < highlightedItems.length; h++) {
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highlightedItems[h].highlighted = false;
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}
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highlightedItems = [];
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// Perform the pick. Must first convert from window coordinates to canvas coordinates, which are
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// relative to the upper left corner of the canvas rather than the upper left corner of the page.
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var pickList = wwd.pick(wwd.canvasCoordinates(x, y));
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//console.log(wwd.frameStatistics.frameTime);
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if (pickList.objects.length > 0) {
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redrawRequired = true;
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}
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// Highlight the items picked by simply setting their highlight flag to true.
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if (pickList.objects.length > 0) {
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for (var p = 0; p < pickList.objects.length; p++) {
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pickList.objects[p].userObject.highlighted = true;
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// Keep track of highlighted items in order to de-highlight them later.
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highlightedItems.push(pickList.objects[p].userObject);
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}
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}
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// Update the window if we changed anything.
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if (redrawRequired) {
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wwd.redraw(); // redraw to make the highlighting changes take effect on the screen
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}
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};
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// Listen for mouse moves and highlight the placemarks that the cursor rolls over.
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wwd.addEventListener("mousemove", handlePick);
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// Listen for taps on mobile devices and highlight the placemarks that the user taps.
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var tapRecognizer = new WorldWind.TapRecognizer(wwd, handlePick);
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}); |