WebWorldWind/performance/VeryManyPolygons.js
2015-08-28 17:13:35 -07:00

138 lines
5.4 KiB
JavaScript

/*
* Copyright (C) 2014 United States Government as represented by the Administrator of the
* National Aeronautics and Space Administration. All Rights Reserved.
*/
/**
* Illustrates how to display and pick Paths.
*
* @version $Id: VeryManyPolygons.js 3259 2015-06-25 00:53:55Z tgaskins $
*/
requirejs(['../src/WorldWind',
'../examples/LayerManager'],
function (ww,
LayerManager) {
"use strict";
// Tell World Wind to log only warnings and errors.
WorldWind.Logger.setLoggingLevel(WorldWind.Logger.LEVEL_WARNING);
// Create the World Window.
var wwd = new WorldWind.WorldWindow("canvasOne");
/**
* Added imagery layers.
*/
var layers = [
{layer: new WorldWind.BMNGLayer(), enabled: true},
{layer: new WorldWind.BMNGLandsatLayer(), enabled: false},
{layer: new WorldWind.BingAerialWithLabelsLayer(null), enabled: true},
{layer: new WorldWind.CompassLayer(), enabled: true}
];
for (var l = 0; l < layers.length; l++) {
layers[l].layer.enabled = layers[l].enabled;
wwd.addLayer(layers[l].layer);
}
var polygonsLayer = new WorldWind.RenderableLayer(),
width = 2.0,
height = 1e4,
attributes = new WorldWind.ShapeAttributes(null),
textureCoordinates = [
[new WorldWind.Vec2(0, 0), new WorldWind.Vec2(1, 0), new WorldWind.Vec2(1, 1), new WorldWind.Vec2(0, 1)]
],
highlightAttributes, numPolygons;
attributes.imageSource = "../images/400x230-splash-nww.png";
attributes.drawInterior = true;
attributes.drawOutline = true;
attributes.interiorColor = WorldWind.Color.WHITE;
attributes.outlineColor = WorldWind.Color.BLUE;
attributes.drawVerticals = true;
highlightAttributes = new WorldWind.ShapeAttributes(attributes);
highlightAttributes.outlineColor = WorldWind.Color.RED;
numPolygons = 0;
for (var lat = -80; lat <= 80; lat += 2 * width) {
for (var lon = -170; lon <= 170; lon += 2 * width) {
var boundary = [
new WorldWind.Position(lat, lon, height),
new WorldWind.Position(lat, lon + width, height),
new WorldWind.Position(lat + width, lon + width, height),
new WorldWind.Position(lat + width, lon, height)
],
polygon = new WorldWind.Polygon([boundary], null);
polygon.altitudeMode = WorldWind.ABSOLUTE;
polygon.extrude = attributes.drawVerticals;
polygon.textureCoordinates = textureCoordinates;
polygon.attributes = attributes;
polygon.highlightAttributes = highlightAttributes;
polygonsLayer.addRenderable(polygon);
++numPolygons;
}
}
console.log(numPolygons + " Polygons");
polygonsLayer.displayName = "Polygons";
wwd.addLayer(polygonsLayer);
// Draw the World Window for the first time.
wwd.redraw();
// Create a layer manager for controlling layer visibility.
var layerManger = new LayerManager(wwd);
// Now set up to handle picking.
var highlightedItems = [];
// The pick-handling callback function.
var handlePick = function (o) {
// The input argument is either an Event or a TapRecognizer. Both have the same properties for determining
// the mouse or tap location.
var x = o.clientX,
y = o.clientY;
var redrawRequired = highlightedItems.length > 0; // must redraw if we de-highlight previously picked items
// De-highlight any previously highlighted placemarks.
for (var h = 0; h < highlightedItems.length; h++) {
highlightedItems[h].highlighted = false;
}
highlightedItems = [];
// Perform the pick. Must first convert from window coordinates to canvas coordinates, which are
// relative to the upper left corner of the canvas rather than the upper left corner of the page.
var pickList = wwd.pick(wwd.canvasCoordinates(x, y));
//console.log(wwd.frameStatistics.frameTime);
if (pickList.objects.length > 0) {
redrawRequired = true;
}
// Highlight the items picked by simply setting their highlight flag to true.
if (pickList.objects.length > 0) {
for (var p = 0; p < pickList.objects.length; p++) {
pickList.objects[p].userObject.highlighted = true;
// Keep track of highlighted items in order to de-highlight them later.
highlightedItems.push(pickList.objects[p].userObject);
}
}
// Update the window if we changed anything.
if (redrawRequired) {
wwd.redraw(); // redraw to make the highlighting changes take effect on the screen
}
};
// Listen for mouse moves and highlight the placemarks that the cursor rolls over.
wwd.addEventListener("mousemove", handlePick);
// Listen for taps on mobile devices and highlight the placemarks that the user taps.
var tapRecognizer = new WorldWind.TapRecognizer(wwd, handlePick);
});