mirror of
https://github.com/NASAWorldWind/WebWorldWind.git
synced 2026-01-18 15:12:57 +00:00
140 lines
5.5 KiB
JavaScript
140 lines
5.5 KiB
JavaScript
/*
|
|
* Copyright (C) 2014 United States Government as represented by the Administrator of the
|
|
* National Aeronautics and Space Administration. All Rights Reserved.
|
|
*/
|
|
/**
|
|
* Illustrates how to display and pick Paths.
|
|
*
|
|
* @version $Id: VeryManyPaths.js 3259 2015-06-25 00:53:55Z tgaskins $
|
|
*/
|
|
|
|
requirejs(['../src/WorldWind',
|
|
'../examples/LayerManager'],
|
|
function (ww,
|
|
LayerManager) {
|
|
"use strict";
|
|
|
|
// Tell World Wind to log only warnings and errors.
|
|
WorldWind.Logger.setLoggingLevel(WorldWind.Logger.LEVEL_WARNING);
|
|
|
|
// Create the World Window.
|
|
var wwd = new WorldWind.WorldWindow("canvasOne");
|
|
|
|
/**
|
|
* Added imagery layers.
|
|
*/
|
|
var layers = [
|
|
{layer: new WorldWind.BMNGLayer(), enabled: true},
|
|
{layer: new WorldWind.BMNGLandsatLayer(), enabled: false},
|
|
{layer: new WorldWind.BingAerialWithLabelsLayer(null), enabled: true},
|
|
{layer: new WorldWind.CompassLayer(), enabled: true}
|
|
];
|
|
|
|
for (var l = 0; l < layers.length; l++) {
|
|
layers[l].layer.enabled = layers[l].enabled;
|
|
wwd.addLayer(layers[l].layer);
|
|
}
|
|
|
|
var makePath = function (startPosition, heading, length, numPositions) {
|
|
var dLength = length / (numPositions - 1),
|
|
positions = [],
|
|
ll, path, attributes;
|
|
|
|
for (var i = 0; i < numPositions; i++) {
|
|
ll = WorldWind.Location.greatCircleLocation(startPosition, heading, i * dLength, new WorldWind.Location(0, 0));
|
|
positions.push(new WorldWind.Position(ll.latitude, ll.longitude, startPosition.altitude))
|
|
}
|
|
|
|
path = new WorldWind.Path(positions, null);
|
|
path.altitudeMode = WorldWind.RELATIVE_TO_GROUND;
|
|
path.extrude = true;
|
|
|
|
attributes = new WorldWind.ShapeAttributes(null);
|
|
attributes.outlineColor = WorldWind.Color.BLUE;
|
|
attributes.interiorColor = WorldWind.Color.CYAN;
|
|
attributes.drawOutline = true;
|
|
attributes.drawInterior = true;
|
|
attributes.drawVerticals = true;
|
|
path.attributes = attributes;
|
|
|
|
attributes = new WorldWind.ShapeAttributes(attributes);
|
|
attributes.outlineColor = WorldWind.Color.RED;
|
|
attributes.interiorColor = WorldWind.Color.WHITE;
|
|
path.highlightAttributes = attributes;
|
|
|
|
return path;
|
|
};
|
|
|
|
var makePaths = function (layer, origin, numPaths, length, numPositions) {
|
|
var angleDelta = 360.0 / numPaths;
|
|
|
|
for (var i = 0; i < numPaths; i++) {
|
|
layer.addRenderable(makePath(origin, i * angleDelta, length, numPositions));
|
|
}
|
|
};
|
|
|
|
var pathsLayer = new WorldWind.RenderableLayer(),
|
|
startPosition = new WorldWind.Position(45, -120, 100e3),
|
|
numPaths = 2000,
|
|
numPositions = 30,
|
|
pathLength = 10 * WorldWind.Angle.DEGREES_TO_RADIANS;
|
|
|
|
makePaths(pathsLayer, startPosition, numPaths, pathLength, numPositions);
|
|
pathsLayer.displayName = "Paths";
|
|
wwd.addLayer(pathsLayer);
|
|
|
|
// Draw the World Window for the first time.
|
|
wwd.redraw();
|
|
|
|
// Create a layer manager for controlling layer visibility.
|
|
var layerManger = new LayerManager(wwd);
|
|
|
|
// Now set up to handle picking.
|
|
|
|
var highlightedItems = [];
|
|
|
|
// The pick-handling callback function.
|
|
var handlePick = function (o) {
|
|
// The input argument is either an Event or a TapRecognizer. Both have the same properties for determining
|
|
// the mouse or tap location.
|
|
var x = o.clientX,
|
|
y = o.clientY;
|
|
|
|
var redrawRequired = highlightedItems.length > 0; // must redraw if we de-highlight previously picked items
|
|
|
|
// De-highlight any previously highlighted placemarks.
|
|
for (var h = 0; h < highlightedItems.length; h++) {
|
|
highlightedItems[h].highlighted = false;
|
|
}
|
|
highlightedItems = [];
|
|
|
|
// Perform the pick. Must first convert from window coordinates to canvas coordinates, which are
|
|
// relative to the upper left corner of the canvas rather than the upper left corner of the page.
|
|
var pickList = wwd.pick(wwd.canvasCoordinates(x, y));
|
|
//console.log(wwd.frameStatistics.frameTime);
|
|
if (pickList.objects.length > 0) {
|
|
redrawRequired = true;
|
|
}
|
|
|
|
// Highlight the items picked by simply setting their highlight flag to true.
|
|
if (pickList.objects.length > 0) {
|
|
for (var p = 0; p < pickList.objects.length; p++) {
|
|
pickList.objects[p].userObject.highlighted = true;
|
|
|
|
// Keep track of highlighted items in order to de-highlight them later.
|
|
highlightedItems.push(pickList.objects[p].userObject);
|
|
}
|
|
}
|
|
|
|
// Update the window if we changed anything.
|
|
if (redrawRequired) {
|
|
wwd.redraw(); // redraw to make the highlighting changes take effect on the screen
|
|
}
|
|
};
|
|
|
|
// Listen for mouse moves and highlight the placemarks that the cursor rolls over.
|
|
wwd.addEventListener("mousemove", handlePick);
|
|
|
|
// Listen for taps on mobile devices and highlight the placemarks that the user taps.
|
|
var tapRecognizer = new WorldWind.TapRecognizer(wwd, handlePick);
|
|
}); |