WebWorldWind/examples/SurfaceImage.js

102 lines
4.1 KiB
JavaScript

/*
* Copyright (C) 2014 United States Government as represented by the Administrator of the
* National Aeronautics and Space Administration. All Rights Reserved.
*/
/**
* Illustrates how to display and pick SurfaceImages.
*
* @version $Id: SurfaceImage.js 3320 2015-07-15 20:53:05Z dcollins $
*/
requirejs(['../src/WorldWind',
'./LayerManager'],
function (ww,
LayerManager) {
"use strict";
// Tell World Wind to log only warnings and errors.
WorldWind.Logger.setLoggingLevel(WorldWind.Logger.LEVEL_WARNING);
// Create the World Window.
var wwd = new WorldWind.WorldWindow("canvasOne");
/**
* Added imagery layers.
*/
var layers = [
{layer: new WorldWind.BMNGLayer(), enabled: true},
{layer: new WorldWind.BMNGLandsatLayer(), enabled: false},
{layer: new WorldWind.BingAerialWithLabelsLayer(null), enabled: true},
{layer: new WorldWind.CompassLayer(), enabled: true},
{layer: new WorldWind.CoordinatesDisplayLayer(wwd), enabled: true},
{layer: new WorldWind.ViewControlsLayer(wwd), enabled: true}
];
for (var l = 0; l < layers.length; l++) {
layers[l].layer.enabled = layers[l].enabled;
wwd.addLayer(layers[l].layer);
}
// Create a surface image using a static image.
var surfaceImage1 = new WorldWind.SurfaceImage(new WorldWind.Sector(40, 50, -120, -100),
"../images/400x230-splash-nww.png");
// Create a surface image using a dynamically created image.
var canvas = document.createElement("canvas"),
ctx2d = canvas.getContext("2d"),
size = 64, c = size / 2 - 0.5, innerRadius = 5, outerRadius = 20;
canvas.width = size;
canvas.height = size;
var gradient = ctx2d.createRadialGradient(c, c, innerRadius, c, c, outerRadius);
gradient.addColorStop(0, 'rgb(255, 0, 0)');
gradient.addColorStop(0.5, 'rgb(0, 255, 0)');
gradient.addColorStop(1, 'rgb(255, 0, 0)');
ctx2d.fillStyle = gradient;
ctx2d.arc(c, c, outerRadius, 0, 2 * Math.PI, false);
ctx2d.fill();
var surfaceImage2 = new WorldWind.SurfaceImage(new WorldWind.Sector(30, 40, -100, -80),
new WorldWind.ImageSource(canvas));
// Add the surface images to a layer and the layer to the World Window's layer list.
var surfaceImageLayer = new WorldWind.RenderableLayer();
surfaceImageLayer.displayName = "Surface Images";
surfaceImageLayer.addRenderable(surfaceImage1);
surfaceImageLayer.addRenderable(surfaceImage2);
wwd.addLayer(surfaceImageLayer);
// Create a layer manager for controlling layer visibility.
var layerManger = new LayerManager(wwd);
// Now set up to handle picking.
// The common pick-handling function.
var handlePick = function (o) {
// The input argument is either an Event or a TapRecognizer. Both have the same properties for determining
// the mouse or tap location.
var x = o.clientX,
y = o.clientY;
// Perform the pick. Must first convert from window coordinates to canvas coordinates, which are
// relative to the upper left corner of the canvas rather than the upper left corner of the page.
var pickList = wwd.pick(wwd.canvasCoordinates(x, y));
if (pickList.objects.length > 0) {
for (var p = 0; p < pickList.objects.length; p++) {
if (pickList.objects[p].userObject instanceof WorldWind.SurfaceImage) {
console.log("Surface image picked");
}
}
}
};
// Listen for mouse moves and highlight the placemarks that the cursor rolls over.
wwd.addEventListener("mousemove", handlePick);
// Listen for taps on mobile devices and highlight the placemarks that the user taps.
var tapRecognizer = new WorldWind.TapRecognizer(wwd, handlePick);
});