mirror of
https://github.com/NASAWorldWind/WebWorldWind.git
synced 2025-12-08 19:46:18 +00:00
116 lines
5.5 KiB
JavaScript
116 lines
5.5 KiB
JavaScript
/*
|
|
* Copyright (C) 2014 United States Government as represented by the Administrator of the
|
|
* National Aeronautics and Space Administration. All Rights Reserved.
|
|
*/
|
|
/**
|
|
* Illustrates how to display text at screen positions. Uses offsets to align the text relative to its position.
|
|
*
|
|
* @version $Id: ScreenText.js 3320 2015-07-15 20:53:05Z dcollins $
|
|
*/
|
|
|
|
requirejs(['../src/WorldWind',
|
|
'./LayerManager'],
|
|
function (ww,
|
|
LayerManager) {
|
|
"use strict";
|
|
|
|
// Tell World Wind to log only warnings.
|
|
WorldWind.Logger.setLoggingLevel(WorldWind.Logger.LEVEL_WARNING);
|
|
|
|
// Create the World Window.
|
|
var wwd = new WorldWind.WorldWindow("canvasOne");
|
|
|
|
/**
|
|
* Added imagery layers.
|
|
*/
|
|
var layers = [
|
|
{layer: new WorldWind.BMNGLayer(), enabled: true},
|
|
{layer: new WorldWind.BMNGLandsatLayer(), enabled: false},
|
|
{layer: new WorldWind.BingAerialWithLabelsLayer(null), enabled: true},
|
|
{layer: new WorldWind.CompassLayer(), enabled: true},
|
|
{layer: new WorldWind.CoordinatesDisplayLayer(wwd), enabled: true},
|
|
{layer: new WorldWind.ViewControlsLayer(wwd), enabled: true}
|
|
];
|
|
|
|
for (var l = 0; l < layers.length; l++) {
|
|
layers[l].layer.enabled = layers[l].enabled;
|
|
wwd.addLayer(layers[l].layer);
|
|
}
|
|
|
|
var screenText,
|
|
textAttributes = new WorldWind.TextAttributes(null),
|
|
textLayer = new WorldWind.RenderableLayer("Screen Text");
|
|
|
|
// Set up the common text attributes.
|
|
textAttributes.color = WorldWind.Color.RED;
|
|
|
|
// Create a screen text shape and its attributes.
|
|
screenText = new WorldWind.ScreenText(
|
|
new WorldWind.Offset(WorldWind.OFFSET_FRACTION, 0, WorldWind.OFFSET_FRACTION, 1), "Upper Left");
|
|
textAttributes = new WorldWind.TextAttributes(textAttributes);
|
|
// Use offset to position the upper left corner of the text string at the shape's screen location.
|
|
textAttributes.offset = new WorldWind.Offset(WorldWind.OFFSET_FRACTION, 0, WorldWind.OFFSET_FRACTION, 1);
|
|
screenText.attributes = textAttributes;
|
|
textLayer.addRenderable(screenText);
|
|
|
|
screenText = new WorldWind.ScreenText(
|
|
new WorldWind.Offset(WorldWind.OFFSET_FRACTION, 0, WorldWind.OFFSET_FRACTION, 0), "Lower Left");
|
|
textAttributes = new WorldWind.TextAttributes(textAttributes);
|
|
// Use offset to position the lower left corner of the text string at the shape's screen location.
|
|
textAttributes.offset = new WorldWind.Offset(WorldWind.OFFSET_FRACTION, 0, WorldWind.OFFSET_FRACTION, 0);
|
|
screenText.attributes = textAttributes;
|
|
textLayer.addRenderable(screenText);
|
|
|
|
screenText = new WorldWind.ScreenText(
|
|
new WorldWind.Offset(WorldWind.OFFSET_FRACTION, 1, WorldWind.OFFSET_FRACTION, 1), "Upper Right");
|
|
textAttributes = new WorldWind.TextAttributes(textAttributes);
|
|
// Use offset to position the upper right corner of the text string at the shape's screen location.
|
|
textAttributes.offset = new WorldWind.Offset(WorldWind.OFFSET_FRACTION, 1, WorldWind.OFFSET_FRACTION, 1);
|
|
screenText.attributes = textAttributes;
|
|
textLayer.addRenderable(screenText);
|
|
|
|
screenText = new WorldWind.ScreenText(
|
|
new WorldWind.Offset(WorldWind.OFFSET_FRACTION, 1, WorldWind.OFFSET_FRACTION, 0), "Lower Right");
|
|
textAttributes = new WorldWind.TextAttributes(textAttributes);
|
|
// Use offset to position the lower right corner of the text string at the shape's screen location.
|
|
textAttributes.offset = new WorldWind.Offset(WorldWind.OFFSET_FRACTION, 1, WorldWind.OFFSET_FRACTION, 0);
|
|
screenText.attributes = textAttributes;
|
|
textLayer.addRenderable(screenText);
|
|
|
|
screenText = new WorldWind.ScreenText(
|
|
new WorldWind.Offset(WorldWind.OFFSET_FRACTION, 0.5, WorldWind.OFFSET_FRACTION, 0.5), "Center");
|
|
textAttributes = new WorldWind.TextAttributes(textAttributes);
|
|
// Use offset to position the center of the text string at the shape's screen location.
|
|
textAttributes.offset = new WorldWind.Offset(WorldWind.OFFSET_FRACTION, 0.5, WorldWind.OFFSET_FRACTION, 0.5);
|
|
screenText.attributes = textAttributes;
|
|
textLayer.addRenderable(screenText);
|
|
|
|
// Add the text layer to the World Window's layer list.
|
|
wwd.addLayer(textLayer);
|
|
|
|
// Create a layer manager for controlling layer visibility.
|
|
var layerManger = new LayerManager(wwd);
|
|
|
|
// Set up to handle picking.
|
|
var handlePick = (function (o) {
|
|
var pickPoint = wwd.canvasCoordinates(o.clientX, o.clientY);
|
|
|
|
var pickList = wwd.pick(pickPoint);
|
|
if (pickList.objects.length > 0) {
|
|
for (var p = 0; p < pickList.objects.length; p++) {
|
|
var pickedObject = pickList.objects[p];
|
|
if (!pickedObject.isTerrain) {
|
|
if (pickedObject.userObject instanceof WorldWind.ScreenText) {
|
|
console.log(pickedObject.userObject.text);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}).bind(this);
|
|
|
|
// Listen for mouse moves and highlight text that the cursor rolls over.
|
|
wwd.addEventListener("mousemove", handlePick);
|
|
|
|
// Listen for taps on mobile devices and highlight text that the user taps.
|
|
var tapRecognizer = new WorldWind.TapRecognizer(wwd, handlePick);
|
|
}); |