WebWorldWind/examples/RefreshImagery.js
2015-08-28 17:13:35 -07:00

44 lines
1.5 KiB
JavaScript

/*
* Copyright (C) 2014 United States Government as represented by the Administrator of the
* National Aeronautics and Space Administration. All Rights Reserved.
*/
/**
* Shows how to cause an image layer's imagery to be re-retrieved from its origin. You should do this only if you
* know the imagery is changing at the server.
*
* @version $Id: RefreshImagery.js 3320 2015-07-15 20:53:05Z dcollins $
*/
requirejs(['../src/WorldWind',
'./LayerManager'],
function (ww,
LayerManager) {
"use strict";
WorldWind.Logger.setLoggingLevel(WorldWind.Logger.LEVEL_WARNING);
var wwd = new WorldWind.WorldWindow("canvasOne");
var layerToRefresh = new WorldWind.BMNGLayer();
var layers = [
{layer: layerToRefresh, enabled: true},
{layer: new WorldWind.CompassLayer(), enabled: true},
{layer: new WorldWind.CoordinatesDisplayLayer(wwd), enabled: true},
{layer: new WorldWind.ViewControlsLayer(wwd), enabled: true}
];
for (var l = 0; l < layers.length; l++) {
layers[l].layer.enabled = layers[l].enabled;
wwd.addLayer(layers[l].layer);
}
// Create a layer manager for controlling layer visibility.
var layerManger = new LayerManager(wwd);
// Set up to refresh the imagery periodically.
setInterval(function () {
layerToRefresh.refresh();
wwd.redraw();
}, 20000); // refresh every 20 seconds
});