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https://github.com/NASAWorldWind/WebWorldWind.git
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186 lines
8.0 KiB
JavaScript
186 lines
8.0 KiB
JavaScript
/*
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* Copyright (C) 2014 United States Government as represented by the Administrator of the
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* National Aeronautics and Space Administration. All Rights Reserved.
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*/
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/**
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* Illustrates how to set up deep picking. See line 117.
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*
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* @version $Id: DeepPicking.js 3320 2015-07-15 20:53:05Z dcollins $
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*/
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requirejs(['../src/WorldWind',
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'./LayerManager'],
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function (ww,
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LayerManager) {
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"use strict";
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// Tell World Wind to log only warnings.
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WorldWind.Logger.setLoggingLevel(WorldWind.Logger.LEVEL_WARNING);
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// Create the World Window.
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var wwd = new WorldWind.WorldWindow("canvasOne");
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/**
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* Added imagery layers.
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*/
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var layers = [
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{layer: new WorldWind.BMNGLayer(), enabled: true},
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{layer: new WorldWind.BMNGLandsatLayer(), enabled: false},
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{layer: new WorldWind.BingAerialWithLabelsLayer(null), enabled: true},
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{layer: new WorldWind.CompassLayer(), enabled: true},
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{layer: new WorldWind.CoordinatesDisplayLayer(wwd), enabled: true},
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{layer: new WorldWind.ViewControlsLayer(wwd), enabled: true}
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];
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for (var l = 0; l < layers.length; l++) {
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layers[l].layer.enabled = layers[l].enabled;
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wwd.addLayer(layers[l].layer);
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}
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// Define the images we'll use for the placemarks.
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var images = [
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"plain-black.png",
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"plain-blue.png",
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"plain-brown.png",
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"plain-gray.png",
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"plain-green.png",
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"plain-orange.png",
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"plain-purple.png",
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"plain-red.png",
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"plain-teal.png",
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"plain-white.png",
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"plain-yellow.png",
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"castshadow-black.png",
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"castshadow-blue.png",
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"castshadow-brown.png",
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"castshadow-gray.png",
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"castshadow-green.png",
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"castshadow-orange.png",
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"castshadow-purple.png",
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"castshadow-red.png",
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"castshadow-teal.png",
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"castshadow-white.png"
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];
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var pinLibrary = WorldWind.WWUtil.currentUrlSansFilePart() + "/../images/pushpins/", // location of the image files
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placemark,
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placemarkAttributes = new WorldWind.PlacemarkAttributes(null),
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highlightAttributes,
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placemarkLayer = new WorldWind.RenderableLayer("Placemarks"),
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latitude = 47.684444,
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longitude = -121.129722;
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// Set up the common placemark attributes.
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placemarkAttributes.imageScale = 1;
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placemarkAttributes.imageOffset = new WorldWind.Offset(
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WorldWind.OFFSET_FRACTION, 0.3,
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WorldWind.OFFSET_FRACTION, 0.0);
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placemarkAttributes.imageColor = WorldWind.Color.WHITE;
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placemarkAttributes.labelAttributes.offset = new WorldWind.Offset(
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WorldWind.OFFSET_FRACTION, 0.5,
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WorldWind.OFFSET_FRACTION, 1.0);
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placemarkAttributes.labelAttributes.color = WorldWind.Color.YELLOW;
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placemarkAttributes.drawLeaderLine = true;
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placemarkAttributes.leaderLineAttributes.outlineColor = WorldWind.Color.RED;
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// For each placemark image, create a placemark with a label.
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for (var i = 0, len = images.length; i < len; i++) {
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// Create the placemark and its label.
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placemark = new WorldWind.Placemark(new WorldWind.Position(latitude, longitude + i, 1e2), false, null);
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placemark.label = "Placemark " + i.toString() + "\n"
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+ "Lat " + latitude.toPrecision(4).toString() + "\n"
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+ "Lon " + longitude.toPrecision(5).toString();
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placemark.altitudeMode = WorldWind.RELATIVE_TO_GROUND;
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// Create the placemark attributes for this placemark. Note that the attributes differ only by their
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// image URL.
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placemarkAttributes = new WorldWind.PlacemarkAttributes(placemarkAttributes);
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placemarkAttributes.imageSource = pinLibrary + images[i];
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placemark.attributes = placemarkAttributes;
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// Create the highlight attributes for this placemark. Note that the normal attributes are specified as
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// the default highlight attributes so that all properties are identical except the image scale. You could
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// instead vary the color, image, or other property to control the highlight representation.
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highlightAttributes = new WorldWind.PlacemarkAttributes(placemarkAttributes);
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highlightAttributes.imageScale = 1.2;
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placemark.highlightAttributes = highlightAttributes;
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// Add the placemark to the layer.
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placemarkLayer.addRenderable(placemark);
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}
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// Add the placemarks layer to the World Window's layer list.
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wwd.addLayer(placemarkLayer);
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// Tell the World Window that we want deep picking.
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wwd.deepPicking = true;
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// Create a layer manager for controlling layer visibility.
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var layerManger = new LayerManager(wwd);
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// Now set up to handle picking.
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var highlightedItems = [];
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// The common pick-handling function.
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var handlePick = function (o) {
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// The input argument is either an Event or a TapRecognizer. Both have the same properties for determining
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// the mouse or tap location.
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var x = o.clientX,
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y = o.clientY;
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var redrawRequired = highlightedItems.length > 0; // must redraw if we de-highlight previously picked items
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// De-highlight any previously highlighted placemarks.
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for (var h = 0; h < highlightedItems.length; h++) {
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highlightedItems[h].highlighted = false;
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}
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highlightedItems = [];
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// Perform the pick. Must first convert from window coordinates to canvas coordinates, which are
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// relative to the upper left corner of the canvas rather than the upper left corner of the page.
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var pickList = wwd.pick(wwd.canvasCoordinates(x, y));
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if (pickList.objects.length > 0) {
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redrawRequired = true;
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}
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// Highlight the items picked by simply setting their highlight flag to true.
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if (pickList.objects.length > 0) {
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var numShapesPicked = 0;
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for (var p = 0; p < pickList.objects.length; p++) {
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pickList.objects[p].userObject.highlighted = true;
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// Keep track of highlighted items in order to de-highlight them later.
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highlightedItems.push(pickList.objects[p].userObject);
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// Detect whether the placemark's label was picked. If so, the "labelPicked" property is true.
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// If instead the user picked the placemark's image, the "labelPicked" property is false.
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// Applications might use this information to determine whether the user wants to edit the label
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// or is merely picking the placemark as a whole.
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if (pickList.objects[p].labelPicked) {
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console.log("Label picked");
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}
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// Increment the number of items picked if a shape is picked.
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if (!pickList.objects[p].isTerrain) {
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++numShapesPicked;
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}
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}
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if (numShapesPicked > 0) {
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console.log(numShapesPicked + " shapes picked");
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}
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}
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// Update the window if we changed anything.
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if (redrawRequired) {
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wwd.redraw(); // redraw to make the highlighting changes take effect on the screen
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}
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};
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// Listen for mouse moves and highlight the placemarks that the cursor rolls over.
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wwd.addEventListener("mousemove", handlePick);
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// Listen for taps on mobile devices and highlight the placemarks that the user taps.
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var tapRecognizer = new WorldWind.TapRecognizer(wwd, handlePick);
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}); |