WebWorldWind/examples/DeepPicking.js

186 lines
8.0 KiB
JavaScript

/*
* Copyright (C) 2014 United States Government as represented by the Administrator of the
* National Aeronautics and Space Administration. All Rights Reserved.
*/
/**
* Illustrates how to set up deep picking. See line 117.
*
* @version $Id: DeepPicking.js 3320 2015-07-15 20:53:05Z dcollins $
*/
requirejs(['../src/WorldWind',
'./LayerManager'],
function (ww,
LayerManager) {
"use strict";
// Tell World Wind to log only warnings.
WorldWind.Logger.setLoggingLevel(WorldWind.Logger.LEVEL_WARNING);
// Create the World Window.
var wwd = new WorldWind.WorldWindow("canvasOne");
/**
* Added imagery layers.
*/
var layers = [
{layer: new WorldWind.BMNGLayer(), enabled: true},
{layer: new WorldWind.BMNGLandsatLayer(), enabled: false},
{layer: new WorldWind.BingAerialWithLabelsLayer(null), enabled: true},
{layer: new WorldWind.CompassLayer(), enabled: true},
{layer: new WorldWind.CoordinatesDisplayLayer(wwd), enabled: true},
{layer: new WorldWind.ViewControlsLayer(wwd), enabled: true}
];
for (var l = 0; l < layers.length; l++) {
layers[l].layer.enabled = layers[l].enabled;
wwd.addLayer(layers[l].layer);
}
// Define the images we'll use for the placemarks.
var images = [
"plain-black.png",
"plain-blue.png",
"plain-brown.png",
"plain-gray.png",
"plain-green.png",
"plain-orange.png",
"plain-purple.png",
"plain-red.png",
"plain-teal.png",
"plain-white.png",
"plain-yellow.png",
"castshadow-black.png",
"castshadow-blue.png",
"castshadow-brown.png",
"castshadow-gray.png",
"castshadow-green.png",
"castshadow-orange.png",
"castshadow-purple.png",
"castshadow-red.png",
"castshadow-teal.png",
"castshadow-white.png"
];
var pinLibrary = WorldWind.WWUtil.currentUrlSansFilePart() + "/../images/pushpins/", // location of the image files
placemark,
placemarkAttributes = new WorldWind.PlacemarkAttributes(null),
highlightAttributes,
placemarkLayer = new WorldWind.RenderableLayer("Placemarks"),
latitude = 47.684444,
longitude = -121.129722;
// Set up the common placemark attributes.
placemarkAttributes.imageScale = 1;
placemarkAttributes.imageOffset = new WorldWind.Offset(
WorldWind.OFFSET_FRACTION, 0.3,
WorldWind.OFFSET_FRACTION, 0.0);
placemarkAttributes.imageColor = WorldWind.Color.WHITE;
placemarkAttributes.labelAttributes.offset = new WorldWind.Offset(
WorldWind.OFFSET_FRACTION, 0.5,
WorldWind.OFFSET_FRACTION, 1.0);
placemarkAttributes.labelAttributes.color = WorldWind.Color.YELLOW;
placemarkAttributes.drawLeaderLine = true;
placemarkAttributes.leaderLineAttributes.outlineColor = WorldWind.Color.RED;
// For each placemark image, create a placemark with a label.
for (var i = 0, len = images.length; i < len; i++) {
// Create the placemark and its label.
placemark = new WorldWind.Placemark(new WorldWind.Position(latitude, longitude + i, 1e2), false, null);
placemark.label = "Placemark " + i.toString() + "\n"
+ "Lat " + latitude.toPrecision(4).toString() + "\n"
+ "Lon " + longitude.toPrecision(5).toString();
placemark.altitudeMode = WorldWind.RELATIVE_TO_GROUND;
// Create the placemark attributes for this placemark. Note that the attributes differ only by their
// image URL.
placemarkAttributes = new WorldWind.PlacemarkAttributes(placemarkAttributes);
placemarkAttributes.imageSource = pinLibrary + images[i];
placemark.attributes = placemarkAttributes;
// Create the highlight attributes for this placemark. Note that the normal attributes are specified as
// the default highlight attributes so that all properties are identical except the image scale. You could
// instead vary the color, image, or other property to control the highlight representation.
highlightAttributes = new WorldWind.PlacemarkAttributes(placemarkAttributes);
highlightAttributes.imageScale = 1.2;
placemark.highlightAttributes = highlightAttributes;
// Add the placemark to the layer.
placemarkLayer.addRenderable(placemark);
}
// Add the placemarks layer to the World Window's layer list.
wwd.addLayer(placemarkLayer);
// Tell the World Window that we want deep picking.
wwd.deepPicking = true;
// Create a layer manager for controlling layer visibility.
var layerManger = new LayerManager(wwd);
// Now set up to handle picking.
var highlightedItems = [];
// The common pick-handling function.
var handlePick = function (o) {
// The input argument is either an Event or a TapRecognizer. Both have the same properties for determining
// the mouse or tap location.
var x = o.clientX,
y = o.clientY;
var redrawRequired = highlightedItems.length > 0; // must redraw if we de-highlight previously picked items
// De-highlight any previously highlighted placemarks.
for (var h = 0; h < highlightedItems.length; h++) {
highlightedItems[h].highlighted = false;
}
highlightedItems = [];
// Perform the pick. Must first convert from window coordinates to canvas coordinates, which are
// relative to the upper left corner of the canvas rather than the upper left corner of the page.
var pickList = wwd.pick(wwd.canvasCoordinates(x, y));
if (pickList.objects.length > 0) {
redrawRequired = true;
}
// Highlight the items picked by simply setting their highlight flag to true.
if (pickList.objects.length > 0) {
var numShapesPicked = 0;
for (var p = 0; p < pickList.objects.length; p++) {
pickList.objects[p].userObject.highlighted = true;
// Keep track of highlighted items in order to de-highlight them later.
highlightedItems.push(pickList.objects[p].userObject);
// Detect whether the placemark's label was picked. If so, the "labelPicked" property is true.
// If instead the user picked the placemark's image, the "labelPicked" property is false.
// Applications might use this information to determine whether the user wants to edit the label
// or is merely picking the placemark as a whole.
if (pickList.objects[p].labelPicked) {
console.log("Label picked");
}
// Increment the number of items picked if a shape is picked.
if (!pickList.objects[p].isTerrain) {
++numShapesPicked;
}
}
if (numShapesPicked > 0) {
console.log(numShapesPicked + " shapes picked");
}
}
// Update the window if we changed anything.
if (redrawRequired) {
wwd.redraw(); // redraw to make the highlighting changes take effect on the screen
}
};
// Listen for mouse moves and highlight the placemarks that the cursor rolls over.
wwd.addEventListener("mousemove", handlePick);
// Listen for taps on mobile devices and highlight the placemarks that the user taps.
var tapRecognizer = new WorldWind.TapRecognizer(wwd, handlePick);
});