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70 lines
2.0 KiB
JavaScript
70 lines
2.0 KiB
JavaScript
/**
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* Created by Matthew on 8/10/2015.
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*/
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/*
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* This module controls the behavior of each HUD assocated with an application.
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* Any application that uses the Hudmaker should use this module to manage them when called by the canvas.
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*/
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define(['HUDMaker'],
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function (HUDMaker) {
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var ApplicationHUDManager = function () {
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var self = this;
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this._displays = {}
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};
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ApplicationHUDManager.prototype.closeAll = function () {
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var self = this;
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for (var key in self._displays) {
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if (self._displays.hasOwnProperty(key)) {
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var obj = self._displays[key];
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if (obj instanceof HUDMaker){
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obj.close()
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}
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}
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}
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};
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ApplicationHUDManager.prototype.fadeAll = function () {
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var self = this;
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for (var key in self._displays) {
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if (self._displays.hasOwnProperty(key)) {
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var obj = self._displays[key];
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if (obj instanceof HUDMaker){
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obj.DIV.fadeOut(10)
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}
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}
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}
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};
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ApplicationHUDManager.prototype.unFadeAll = function () {
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var self = this;
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for (var key in self._displays) {
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if (self._displays.hasOwnProperty(key)) {
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var obj = self._displays[key];
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if (obj instanceof HUDMaker){
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obj.DIV.fadeIn(10)
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}
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}
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}
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};
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ApplicationHUDManager.prototype.subscribeHUD = function (hud) {
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if (!hud.HUDManager){
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hud.HUDManager = this;
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}
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this._displays[hud.ID] = hud
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};
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ApplicationHUDManager.prototype.unsubscribeHUD = function (hud) {
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if (hud.HUDManager){
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delete hud.HUDManager
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}
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delete this._displays[hud.ID]
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};
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return ApplicationHUDManager
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}
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); |