WebWorldWind/examples/GeographicMeshes.js
2015-08-28 17:13:35 -07:00

132 lines
5.1 KiB
JavaScript

/*
* Copyright (C) 2014 United States Government as represented by the Administrator of the
* National Aeronautics and Space Administration. All Rights Reserved.
*/
/**
* Illustrates how to display GeographicMesh shapes.
*
* @version $Id: GeographicMeshes.js 3320 2015-07-15 20:53:05Z dcollins $
*/
requirejs(['../src/WorldWind',
'./LayerManager'],
function (ww,
LayerManager) {
"use strict";
// Tell World Wind to log only warnings and errors.
WorldWind.Logger.setLoggingLevel(WorldWind.Logger.LEVEL_WARNING);
// Create the World Window.
var wwd = new WorldWind.WorldWindow("canvasOne");
/**
* Add imagery layers.
*/
var layers = [
{layer: new WorldWind.BMNGLayer(), enabled: true},
{layer: new WorldWind.BingAerialWithLabelsLayer(null), enabled: true},
{layer: new WorldWind.OpenStreetMapImageLayer(null), enabled: false},
{layer: new WorldWind.CompassLayer(), enabled: true},
{layer: new WorldWind.CoordinatesDisplayLayer(wwd), enabled: true},
{layer: new WorldWind.ViewControlsLayer(wwd), enabled: true}
];
for (var l = 0; l < layers.length; l++) {
layers[l].layer.enabled = layers[l].enabled;
wwd.addLayer(layers[l].layer);
}
// Create the mesh's positions.
var meshPositions = [];
for (var lat = 30; lat <= 35; lat += 0.5) {
var row = [];
for (var lon = -120; lon <= -110; lon += 0.5) {
// Create elevations that follow a sine wave in latitude and a cosine wave in longitude.
var elevationScale =
Math.sin(((lat - 30) / 5) * 2 * Math.PI) * Math.cos(((lon + 120) / 10) * 2 * Math.PI);
row.push(new WorldWind.Position(lat, lon, 100e3 * (1 + elevationScale)));
}
meshPositions.push(row);
}
// Create the mesh.
var mesh = new WorldWind.GeographicMesh(meshPositions, null);
// Create and assign the mesh's attributes. Light this mesh.
var meshAttributes = new WorldWind.ShapeAttributes(null);
meshAttributes.outlineColor = WorldWind.Color.BLUE;
meshAttributes.interiorColor = new WorldWind.Color(1, 1, 1, 1);
meshAttributes.imageSource = "../images/400x230-splash-nww.png";
meshAttributes.applyLighting = true;
mesh.attributes = meshAttributes;
// Create and assign the mesh's highlight attributes.
var highlightAttributes = new WorldWind.ShapeAttributes(meshAttributes);
highlightAttributes.outlineColor = WorldWind.Color.RED;
highlightAttributes.interiorColor = new WorldWind.Color(1, 1, 1, 1);
highlightAttributes.applyLighting = false;
mesh.highlightAttributes = highlightAttributes;
// Add the mesh to a layer and the layer to the World Window's layer list.
var meshLayer = new WorldWind.RenderableLayer();
meshLayer.displayName = "Geographic Mesh";
meshLayer.addRenderable(mesh);
wwd.addLayer(meshLayer);
// Create a mesh that displays a custom image.
var canvas = document.createElement("canvas"),
ctx2d = canvas.getContext("2d"),
size = 64, c = size / 2 - 0.5, innerRadius = 5, outerRadius = 20;
canvas.width = size;
canvas.height = size;
var gradient = ctx2d.createRadialGradient(c, c, innerRadius, c, c, outerRadius);
gradient.addColorStop(0, 'rgb(255, 0, 0)');
gradient.addColorStop(0.5, 'rgb(0, 255, 0)');
gradient.addColorStop(1, 'rgb(255, 0, 0)');
ctx2d.fillStyle = gradient;
ctx2d.arc(c, c, outerRadius, 0, 2 * Math.PI, false);
ctx2d.fill();
// Create the mesh's positions.
meshPositions = [];
for (lat = 30; lat <= 35; lat += 0.5) {
row = [];
for (lon = -100; lon <= -90; lon += 0.5) {
row.push(new WorldWind.Position(lat, lon, 100e3));
}
meshPositions.push(row);
}
// Create the mesh.
mesh = new WorldWind.GeographicMesh(meshPositions, null);
// Create and assign the mesh's attributes.
meshAttributes = new WorldWind.ShapeAttributes(null);
meshAttributes.outlineColor = WorldWind.Color.BLUE;
meshAttributes.interiorColor = new WorldWind.Color(1, 1, 1, 0.7);
meshAttributes.imageSource = new WorldWind.ImageSource(canvas);
meshAttributes.applyLighting = false;
mesh.attributes = meshAttributes;
// Create and assign the mesh's highlight attributes.
var highlightAttributes = new WorldWind.ShapeAttributes(meshAttributes);
highlightAttributes.outlineColor = WorldWind.Color.WHITE;
mesh.highlightAttributes = highlightAttributes;
// Add the shape to the layer.
meshLayer.addRenderable(mesh);
// Create a layer manager for controlling layer visibility.
var layerManger = new LayerManager(wwd);
// Now set up to handle highlighting.
var highlightController = new WorldWind.HighlightController(wwd);
});