mirror of
https://github.com/NASAWorldWind/WebWorldWind.git
synced 2025-12-08 19:46:18 +00:00
133 lines
6.0 KiB
JavaScript
133 lines
6.0 KiB
JavaScript
/*
|
||
* Copyright 2003-2006, 2009, 2017, 2020 United States Government, as represented
|
||
* by the Administrator of the National Aeronautics and Space Administration.
|
||
* All rights reserved.
|
||
*
|
||
* The NASAWorldWind/WebWorldWind platform is licensed under the Apache License,
|
||
* Version 2.0 (the "License"); you may not use this file except in compliance
|
||
* with the License. You may obtain a copy of the License
|
||
* at http://www.apache.org/licenses/LICENSE-2.0
|
||
*
|
||
* Unless required by applicable law or agreed to in writing, software distributed
|
||
* under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
|
||
* CONDITIONS OF ANY KIND, either express or implied. See the License for the
|
||
* specific language governing permissions and limitations under the License.
|
||
*
|
||
* NASAWorldWind/WebWorldWind also contains the following 3rd party Open Source
|
||
* software:
|
||
*
|
||
* ES6-Promise – under MIT License
|
||
* libtess.js – SGI Free Software License B
|
||
* Proj4 – under MIT License
|
||
* JSZip – under MIT License
|
||
*
|
||
* A complete listing of 3rd Party software notices and licenses included in
|
||
* WebWorldWind can be found in the WebWorldWind 3rd-party notices and licenses
|
||
* PDF found in code directory.
|
||
*/
|
||
/**
|
||
* Illustrates how to display and pick ScreenImages.
|
||
*/
|
||
requirejs(['./WorldWindShim',
|
||
'./LayerManager'],
|
||
function (WorldWind,
|
||
LayerManager) {
|
||
"use strict";
|
||
|
||
// Tell WorldWind to log only warnings and errors.
|
||
WorldWind.Logger.setLoggingLevel(WorldWind.Logger.LEVEL_WARNING);
|
||
|
||
// Create the WorldWindow.
|
||
var wwd = new WorldWind.WorldWindow("canvasOne");
|
||
|
||
// Create and add layers to the WorldWindow.
|
||
var layers = [
|
||
// Imagery layers.
|
||
{layer: new WorldWind.BMNGLayer(), enabled: true},
|
||
{layer: new WorldWind.BMNGLandsatLayer(), enabled: false},
|
||
{layer: new WorldWind.BingAerialWithLabelsLayer(null), enabled: true},
|
||
// Add atmosphere layer on top of all base layers.
|
||
{layer: new WorldWind.AtmosphereLayer(), enabled: true},
|
||
// WorldWindow UI layers.
|
||
{layer: new WorldWind.CompassLayer(), enabled: true},
|
||
{layer: new WorldWind.CoordinatesDisplayLayer(wwd), enabled: true},
|
||
{layer: new WorldWind.ViewControlsLayer(wwd), enabled: true}
|
||
];
|
||
|
||
for (var l = 0; l < layers.length; l++) {
|
||
layers[l].layer.enabled = layers[l].enabled;
|
||
wwd.addLayer(layers[l].layer);
|
||
}
|
||
|
||
// Create a screen image that uses a static image. Place it in the lower-left corner.
|
||
var screenOffset = new WorldWind.Offset(WorldWind.OFFSET_FRACTION, 1, WorldWind.OFFSET_FRACTION, 0);
|
||
var screenImage1 = new WorldWind.ScreenImage(screenOffset, "data/400x230-splash-nww.png");
|
||
screenImage1.imageOffset = new WorldWind.Offset(WorldWind.OFFSET_FRACTION, 1, WorldWind.OFFSET_FRACTION, 0);
|
||
screenImage1.imageScale = 0.3;
|
||
|
||
// Create a screen image that uses a dynamically created image.
|
||
|
||
var canvas = document.createElement("canvas"),
|
||
ctx2d = canvas.getContext("2d"),
|
||
size = 64, c = size / 2 - 0.5, innerRadius = 5, outerRadius = 20;
|
||
|
||
canvas.width = size;
|
||
canvas.height = size;
|
||
|
||
var gradient = ctx2d.createRadialGradient(c, c, innerRadius, c, c, outerRadius);
|
||
gradient.addColorStop(0, 'rgb(255, 0, 0)');
|
||
gradient.addColorStop(0.5, 'rgb(0, 255, 0)');
|
||
gradient.addColorStop(1, 'rgb(255, 0, 0)');
|
||
|
||
ctx2d.fillStyle = gradient;
|
||
ctx2d.arc(c, c, outerRadius, 0, 2 * Math.PI, false);
|
||
ctx2d.fill();
|
||
|
||
// Create the screen image and place it in the upper-left corner.
|
||
screenOffset = new WorldWind.Offset(WorldWind.OFFSET_FRACTION, 0, WorldWind.OFFSET_FRACTION, 1);
|
||
var screenImage2 = new WorldWind.ScreenImage(screenOffset, new WorldWind.ImageSource(canvas));
|
||
screenImage2.imageOffset = new WorldWind.Offset(WorldWind.OFFSET_FRACTION, 0, WorldWind.OFFSET_FRACTION, 1);
|
||
|
||
// Add the screen images to a layer and the layer to the WorldWindow's layer list.
|
||
var screenImageLayer = new WorldWind.RenderableLayer();
|
||
screenImageLayer.displayName = "Screen Images";
|
||
screenImageLayer.addRenderable(screenImage1);
|
||
screenImageLayer.addRenderable(screenImage2);
|
||
wwd.addLayer(screenImageLayer);
|
||
|
||
// Now set up to handle picking.
|
||
|
||
// The common pick-handling function.
|
||
var handlePick = function (o) {
|
||
// The input argument is either an Event or a TapRecognizer. Both have the same properties for determining
|
||
// the mouse or tap location.
|
||
var x = o.clientX,
|
||
y = o.clientY;
|
||
|
||
// Perform the pick. Must first convert from window coordinates to canvas coordinates, which are
|
||
// relative to the upper left corner of the canvas rather than the upper left corner of the page.
|
||
var pickList = wwd.pick(wwd.canvasCoordinates(x, y));
|
||
|
||
if (pickList.objects.length > 0) {
|
||
for (var p = 0; p < pickList.objects.length; p++) {
|
||
// If the compass is picked, reset the navigator heading to 0 to re-orient the globe.
|
||
if (pickList.objects[p].userObject instanceof WorldWind.Compass) {
|
||
wwd.navigator.heading = 0;
|
||
wwd.redraw();
|
||
}
|
||
else if (pickList.objects[p].userObject instanceof WorldWind.ScreenImage) {
|
||
console.log("Screen image picked");
|
||
}
|
||
}
|
||
}
|
||
};
|
||
|
||
// Listen for mouse moves and highlight the placemarks that the cursor rolls over.
|
||
wwd.addEventListener("mousemove", handlePick);
|
||
|
||
// Listen for taps on mobile devices and highlight the placemarks that the user taps.
|
||
var tapRecognizer = new WorldWind.TapRecognizer(wwd, handlePick);
|
||
|
||
// Create a layer manager for controlling layer visibility.
|
||
var layerManager = new LayerManager(wwd);
|
||
}); |