WebWorldWind/examples/ScreenImage.js
2020-08-12 17:28:51 -05:00

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/*
* Copyright 2003-2006, 2009, 2017, 2020 United States Government, as represented
* by the Administrator of the National Aeronautics and Space Administration.
* All rights reserved.
*
* The NASAWorldWind/WebWorldWind platform is licensed under the Apache License,
* Version 2.0 (the "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License
* at http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed
* under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
*
* NASAWorldWind/WebWorldWind also contains the following 3rd party Open Source
* software:
*
* ES6-Promise under MIT License
* libtess.js SGI Free Software License B
* Proj4 under MIT License
* JSZip under MIT License
*
* A complete listing of 3rd Party software notices and licenses included in
* WebWorldWind can be found in the WebWorldWind 3rd-party notices and licenses
* PDF found in code directory.
*/
/**
* Illustrates how to display and pick ScreenImages.
*/
requirejs(['./WorldWindShim',
'./LayerManager'],
function (WorldWind,
LayerManager) {
"use strict";
// Tell WorldWind to log only warnings and errors.
WorldWind.Logger.setLoggingLevel(WorldWind.Logger.LEVEL_WARNING);
// Create the WorldWindow.
var wwd = new WorldWind.WorldWindow("canvasOne");
// Create and add layers to the WorldWindow.
var layers = [
// Imagery layers.
{layer: new WorldWind.BMNGLayer(), enabled: true},
{layer: new WorldWind.BMNGLandsatLayer(), enabled: false},
{layer: new WorldWind.BingAerialWithLabelsLayer(null), enabled: true},
// Add atmosphere layer on top of all base layers.
{layer: new WorldWind.AtmosphereLayer(), enabled: true},
// WorldWindow UI layers.
{layer: new WorldWind.CompassLayer(), enabled: true},
{layer: new WorldWind.CoordinatesDisplayLayer(wwd), enabled: true},
{layer: new WorldWind.ViewControlsLayer(wwd), enabled: true}
];
for (var l = 0; l < layers.length; l++) {
layers[l].layer.enabled = layers[l].enabled;
wwd.addLayer(layers[l].layer);
}
// Create a screen image that uses a static image. Place it in the lower-left corner.
var screenOffset = new WorldWind.Offset(WorldWind.OFFSET_FRACTION, 1, WorldWind.OFFSET_FRACTION, 0);
var screenImage1 = new WorldWind.ScreenImage(screenOffset, "data/400x230-splash-nww.png");
screenImage1.imageOffset = new WorldWind.Offset(WorldWind.OFFSET_FRACTION, 1, WorldWind.OFFSET_FRACTION, 0);
screenImage1.imageScale = 0.3;
// Create a screen image that uses a dynamically created image.
var canvas = document.createElement("canvas"),
ctx2d = canvas.getContext("2d"),
size = 64, c = size / 2 - 0.5, innerRadius = 5, outerRadius = 20;
canvas.width = size;
canvas.height = size;
var gradient = ctx2d.createRadialGradient(c, c, innerRadius, c, c, outerRadius);
gradient.addColorStop(0, 'rgb(255, 0, 0)');
gradient.addColorStop(0.5, 'rgb(0, 255, 0)');
gradient.addColorStop(1, 'rgb(255, 0, 0)');
ctx2d.fillStyle = gradient;
ctx2d.arc(c, c, outerRadius, 0, 2 * Math.PI, false);
ctx2d.fill();
// Create the screen image and place it in the upper-left corner.
screenOffset = new WorldWind.Offset(WorldWind.OFFSET_FRACTION, 0, WorldWind.OFFSET_FRACTION, 1);
var screenImage2 = new WorldWind.ScreenImage(screenOffset, new WorldWind.ImageSource(canvas));
screenImage2.imageOffset = new WorldWind.Offset(WorldWind.OFFSET_FRACTION, 0, WorldWind.OFFSET_FRACTION, 1);
// Add the screen images to a layer and the layer to the WorldWindow's layer list.
var screenImageLayer = new WorldWind.RenderableLayer();
screenImageLayer.displayName = "Screen Images";
screenImageLayer.addRenderable(screenImage1);
screenImageLayer.addRenderable(screenImage2);
wwd.addLayer(screenImageLayer);
// Now set up to handle picking.
// The common pick-handling function.
var handlePick = function (o) {
// The input argument is either an Event or a TapRecognizer. Both have the same properties for determining
// the mouse or tap location.
var x = o.clientX,
y = o.clientY;
// Perform the pick. Must first convert from window coordinates to canvas coordinates, which are
// relative to the upper left corner of the canvas rather than the upper left corner of the page.
var pickList = wwd.pick(wwd.canvasCoordinates(x, y));
if (pickList.objects.length > 0) {
for (var p = 0; p < pickList.objects.length; p++) {
// If the compass is picked, reset the navigator heading to 0 to re-orient the globe.
if (pickList.objects[p].userObject instanceof WorldWind.Compass) {
wwd.navigator.heading = 0;
wwd.redraw();
}
else if (pickList.objects[p].userObject instanceof WorldWind.ScreenImage) {
console.log("Screen image picked");
}
}
}
};
// Listen for mouse moves and highlight the placemarks that the cursor rolls over.
wwd.addEventListener("mousemove", handlePick);
// Listen for taps on mobile devices and highlight the placemarks that the user taps.
var tapRecognizer = new WorldWind.TapRecognizer(wwd, handlePick);
// Create a layer manager for controlling layer visibility.
var layerManager = new LayerManager(wwd);
});