mirror of
https://github.com/NASAWorldWind/WebWorldWind.git
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160 lines
6.4 KiB
JavaScript
160 lines
6.4 KiB
JavaScript
/*
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* Copyright 2003-2006, 2009, 2017, 2020 United States Government, as represented
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* by the Administrator of the National Aeronautics and Space Administration.
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* All rights reserved.
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*
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* The NASAWorldWind/WebWorldWind platform is licensed under the Apache License,
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* Version 2.0 (the "License"); you may not use this file except in compliance
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* with the License. You may obtain a copy of the License
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* at http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software distributed
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* under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
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* CONDITIONS OF ANY KIND, either express or implied. See the License for the
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* specific language governing permissions and limitations under the License.
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*
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* NASAWorldWind/WebWorldWind also contains the following 3rd party Open Source
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* software:
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*
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* ES6-Promise – under MIT License
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* libtess.js – SGI Free Software License B
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* Proj4 – under MIT License
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* JSZip – under MIT License
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*
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* A complete listing of 3rd Party software notices and licenses included in
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* WebWorldWind can be found in the WebWorldWind 3rd-party notices and licenses
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* PDF found in code directory.
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*/
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/**
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* Illustrates how to display and pick Paths.
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*/
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requirejs(['../src/WorldWind',
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'../examples/LayerManager'],
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function (ww,
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LayerManager) {
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"use strict";
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// Tell WorldWind to log only warnings and errors.
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WorldWind.Logger.setLoggingLevel(WorldWind.Logger.LEVEL_WARNING);
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// Create the WorldWindow.
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var wwd = new WorldWind.WorldWindow("canvasOne");
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/**
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* Added imagery layers.
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*/
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var layers = [
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{layer: new WorldWind.BMNGLayer(), enabled: true},
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{layer: new WorldWind.BMNGLandsatLayer(), enabled: false},
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{layer: new WorldWind.BingAerialWithLabelsLayer(null), enabled: true},
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{layer: new WorldWind.CompassLayer(), enabled: true}
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];
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for (var l = 0; l < layers.length; l++) {
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layers[l].layer.enabled = layers[l].enabled;
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wwd.addLayer(layers[l].layer);
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}
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var makePath = function (startPosition, heading, length, numPositions) {
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var dLength = length / (numPositions - 1),
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positions = [],
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ll, path, attributes;
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for (var i = 0; i < numPositions; i++) {
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ll = WorldWind.Location.greatCircleLocation(startPosition, heading, i * dLength, new WorldWind.Location(0, 0));
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positions.push(new WorldWind.Position(ll.latitude, ll.longitude, startPosition.altitude))
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}
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path = new WorldWind.Path(positions, null);
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path.altitudeMode = WorldWind.RELATIVE_TO_GROUND;
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path.extrude = true;
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attributes = new WorldWind.ShapeAttributes(null);
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attributes.outlineColor = WorldWind.Color.BLUE;
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attributes.interiorColor = WorldWind.Color.CYAN;
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attributes.drawOutline = true;
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attributes.drawInterior = true;
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attributes.drawVerticals = true;
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path.attributes = attributes;
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attributes = new WorldWind.ShapeAttributes(attributes);
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attributes.outlineColor = WorldWind.Color.RED;
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attributes.interiorColor = WorldWind.Color.WHITE;
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path.highlightAttributes = attributes;
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return path;
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};
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var makePaths = function (layer, origin, numPaths, length, numPositions) {
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var angleDelta = 360.0 / numPaths;
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for (var i = 0; i < numPaths; i++) {
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layer.addRenderable(makePath(origin, i * angleDelta, length, numPositions));
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}
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};
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var pathsLayer = new WorldWind.RenderableLayer(),
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startPosition = new WorldWind.Position(45, -120, 100e3),
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numPaths = 2000,
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numPositions = 30,
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pathLength = 10 * WorldWind.Angle.DEGREES_TO_RADIANS;
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makePaths(pathsLayer, startPosition, numPaths, pathLength, numPositions);
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pathsLayer.displayName = "Paths";
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wwd.addLayer(pathsLayer);
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// Draw the WorldWindow for the first time.
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wwd.redraw();
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// Create a layer manager for controlling layer visibility.
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var layerManager = new LayerManager(wwd);
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// Now set up to handle picking.
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var highlightedItems = [];
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// The pick-handling callback function.
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var handlePick = function (o) {
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// The input argument is either an Event or a TapRecognizer. Both have the same properties for determining
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// the mouse or tap location.
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var x = o.clientX,
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y = o.clientY;
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var redrawRequired = highlightedItems.length > 0; // must redraw if we de-highlight previously picked items
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// De-highlight any previously highlighted placemarks.
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for (var h = 0; h < highlightedItems.length; h++) {
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highlightedItems[h].highlighted = false;
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}
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highlightedItems = [];
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// Perform the pick. Must first convert from window coordinates to canvas coordinates, which are
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// relative to the upper left corner of the canvas rather than the upper left corner of the page.
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var pickList = wwd.pick(wwd.canvasCoordinates(x, y));
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//console.log(wwd.frameStatistics.frameTime);
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if (pickList.objects.length > 0) {
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redrawRequired = true;
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}
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// Highlight the items picked by simply setting their highlight flag to true.
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if (pickList.objects.length > 0) {
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for (var p = 0; p < pickList.objects.length; p++) {
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pickList.objects[p].userObject.highlighted = true;
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// Keep track of highlighted items in order to de-highlight them later.
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highlightedItems.push(pickList.objects[p].userObject);
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}
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}
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// Update the window if we changed anything.
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if (redrawRequired) {
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wwd.redraw(); // redraw to make the highlighting changes take effect on the screen
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}
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};
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// Listen for mouse moves and highlight the placemarks that the cursor rolls over.
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wwd.addEventListener("mousemove", handlePick);
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// Listen for taps on mobile devices and highlight the placemarks that the user taps.
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var tapRecognizer = new WorldWind.TapRecognizer(wwd, handlePick);
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}); |