Miguel Del Castillo aa13d8fdc1
Reverted WKT coordinate parsing to first read latitude and then longitude (#877)
* Changed WKT parent object to read coordinates as lat-long

* Changed WKT unit test to receive coordinates as 'lat,long'

* Styled Custom WKT string entry textbox to align it with the Destination one

* Reordered tags for WKT entry button
2022-05-10 12:34:33 -05:00

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/*
* Copyright 2003-2006, 2009, 2017, 2020 United States Government, as represented
* by the Administrator of the National Aeronautics and Space Administration.
* All rights reserved.
*
* The NASAWorldWind/WebWorldWind platform is licensed under the Apache License,
* Version 2.0 (the "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License
* at http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed
* under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
*
* NASAWorldWind/WebWorldWind also contains the following 3rd party Open Source
* software:
*
* ES6-Promise under MIT License
* libtess.js SGI Free Software License B
* Proj4 under MIT License
* JSZip under MIT License
*
* A complete listing of 3rd Party software notices and licenses included in
* WebWorldWind can be found in the WebWorldWind 3rd-party notices and licenses
* PDF found in code directory.
*/
/**
* Illustrates how to load and display Well-Known Text (WKT) data.
*/
requirejs(['./WorldWindShim',
'./LayerManager'],
function (WorldWind,
LayerManager) {
"use strict";
// Tell WorldWind to log only warnings and errors.
WorldWind.Logger.setLoggingLevel(WorldWind.Logger.LEVEL_WARNING);
// Create the WorldWindow.
var wwd = new WorldWind.WorldWindow("canvasOne");
// Create and add layers to the WorldWindow.
var layers = [
// Imagery layer.
{layer: new WorldWind.BMNGLayer(), enabled: true},
// Add atmosphere layer on top of base layer.
{layer: new WorldWind.AtmosphereLayer(), enabled: true},
// WorldWindow UI layers.
{layer: new WorldWind.CompassLayer(), enabled: true},
{layer: new WorldWind.CoordinatesDisplayLayer(wwd), enabled: true},
{layer: new WorldWind.ViewControlsLayer(wwd), enabled: true}
];
for (var l = 0; l < layers.length; l++) {
layers[l].layer.enabled = layers[l].enabled;
wwd.addLayer(layers[l].layer);
}
// Parse a WKT collection and add it as a Layer.
var defaultLayer = new WorldWind.RenderableLayer("WKT Geometry Collection");
new WorldWind.Wkt("" +
"GEOMETRYCOLLECTION(" +
" POLYGON ((40 -70, 45 -80, 40 -90)), " +
" POINT (33 -75)," +
" MULTIPOINT ((38 -70),(42 -75),(38 -80))," +
" LINESTRING ((33 -75, 37 -80, 33 -85))," +
" MULTILINESTRING ((38 -70, 42 -75, 38 -80),(43 -65, 47 -70, 43 -75))" +
")").load(null, null, defaultLayer);
wwd.addLayer(defaultLayer);
// Using the callback mechanism presented in the Wkt parser to update the shapes as well as
// showing a message that confirms a successful rendering.
var customCallbackLayer = new WorldWind.RenderableLayer("WKT Multi Polygon");
new WorldWind.Wkt("MULTIPOLYGON (((50 -60, 55 -70, 50 -80)),((30 -60, 35 -70, 30 -80)))").load(
function completionCallback(wkt, objects) {
// Once all the shapes are parsed, this function is called.
console.log('Parsing of the Wkt was completed');
wkt.defaultParserCompletionCallback(wkt, objects);
},
function shapeConfigurationCallback(shape) {
if (shape.type === WorldWind.WktType.SupportedGeometries.MULTI_POLYGON) {
var shapeAttributes = new WorldWind.ShapeAttributes(null);
shapeAttributes.interiorColor = WorldWind.Color.GREEN;
return {
attributes: shapeAttributes
};
}
},
customCallbackLayer
);
wwd.addLayer(customCallbackLayer);
// Allow for parsing of Well-Known Text from the app's text box (entered by the user).
var wktLayer = new WorldWind.RenderableLayer('Custom WKT');
$('#showWkt').click(function () {
new WorldWind.Wkt($('#wkt').val()).load(null, null, wktLayer);
});
wwd.addLayer(wktLayer);
// Create a layer manager for controlling layer visibility.
var layerManager = new LayerManager(wwd);
});