WebWorldWind/examples/SurfaceShapes.js
2020-08-12 17:28:51 -05:00

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/*
* Copyright 2003-2006, 2009, 2017, 2020 United States Government, as represented
* by the Administrator of the National Aeronautics and Space Administration.
* All rights reserved.
*
* The NASAWorldWind/WebWorldWind platform is licensed under the Apache License,
* Version 2.0 (the "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License
* at http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed
* under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
*
* NASAWorldWind/WebWorldWind also contains the following 3rd party Open Source
* software:
*
* ES6-Promise under MIT License
* libtess.js SGI Free Software License B
* Proj4 under MIT License
* JSZip under MIT License
*
* A complete listing of 3rd Party software notices and licenses included in
* WebWorldWind can be found in the WebWorldWind 3rd-party notices and licenses
* PDF found in code directory.
*/
/**
* Illustrates how to display SurfaceShapes.
*/
requirejs(['./WorldWindShim',
'./LayerManager'],
function (WorldWind,
LayerManager) {
"use strict";
// Tell WorldWind to log only warnings and errors.
WorldWind.Logger.setLoggingLevel(WorldWind.Logger.LEVEL_WARNING);
// Create the WorldWindow.
var wwd = new WorldWind.WorldWindow("canvasOne");
// Create and add layers to the WorldWindow.
var layers = [
// Imagery layers.
{layer: new WorldWind.BMNGLayer(), enabled: true},
{layer: new WorldWind.BingAerialWithLabelsLayer(null), enabled: true},
// Add atmosphere layer on top of all base layers.
{layer: new WorldWind.AtmosphereLayer(), enabled: true},
// WorldWindow UI layers.
{layer: new WorldWind.CompassLayer(), enabled: true},
{layer: new WorldWind.CoordinatesDisplayLayer(wwd), enabled: true},
{layer: new WorldWind.ViewControlsLayer(wwd), enabled: true}
];
for (var l = 0; l < layers.length; l++) {
layers[l].layer.enabled = layers[l].enabled;
wwd.addLayer(layers[l].layer);
}
// Create a layer to hold the surface shapes.
var shapesLayer = new WorldWind.RenderableLayer("Surface Shapes");
wwd.addLayer(shapesLayer);
// Create and set common attributes for the surface shapes.
// Real apps typically create new attributes objects for each shape unless they know the attributes
// can be shared among all shapes.
var attributes = new WorldWind.ShapeAttributes(null);
attributes.outlineColor = WorldWind.Color.BLUE;
attributes.interiorColor = new WorldWind.Color(0, 1, 1, 0.5);
// Create common highlight attributes. These are displayed whenever the user hovers over the shapes.
var highlightAttributes = new WorldWind.ShapeAttributes(attributes);
highlightAttributes.interiorColor = new WorldWind.Color(1, 1, 1, 1);
// Create a triangle surface polygon.
var boundary = [];
boundary.push(new WorldWind.Location(40, -100));
boundary.push(new WorldWind.Location(45, -110));
boundary.push(new WorldWind.Location(40, -120));
var triangle = new WorldWind.SurfacePolygon(boundary, attributes);
triangle.highlightAttributes = highlightAttributes;
shapesLayer.addRenderable(triangle);
// Create a triangle surface polygon with a hole in it.
var boundaries = [];
boundaries[0] = []; // outer boundary
boundaries[0].push(new WorldWind.Location(40, -70));
boundaries[0].push(new WorldWind.Location(45, -80));
boundaries[0].push(new WorldWind.Location(40, -90));
boundaries[1] = []; // inner boundary
boundaries[1].push(new WorldWind.Location(41, -87));
boundaries[1].push(new WorldWind.Location(44, -80));
boundaries[1].push(new WorldWind.Location(41, -73));
var hollowTriangle = new WorldWind.SurfacePolygon(boundaries, attributes);
hollowTriangle.highlightAttributes = highlightAttributes;
shapesLayer.addRenderable(hollowTriangle);
// Create a surface circle with a radius of 200 km.
var circle = new WorldWind.SurfaceCircle(new WorldWind.Location(35, -120), 200e3, attributes);
circle.highlightAttributes = highlightAttributes;
shapesLayer.addRenderable(circle);
// Create a surface ellipse with a minor radius of 200 km, a major radius of 300 km and a heading of 45 degrees.
var ellipse = new WorldWind.SurfaceEllipse(new WorldWind.Location(35, -110), 300e3, 200e3, 45, attributes);
ellipse.highlightAttributes = highlightAttributes;
shapesLayer.addRenderable(ellipse);
// Create a surface rectangle with a width of 200 km, a height of 300 km and a heading of -45 degrees.
var rectangle = new WorldWind.SurfaceRectangle(new WorldWind.Location(35, -100), 200e3, 300e3, -45, attributes);
rectangle.highlightAttributes = highlightAttributes;
shapesLayer.addRenderable(rectangle);
// Create a surface sector.
var sector = new WorldWind.SurfaceSector(new WorldWind.Sector(33, 37, -95, -90), attributes);
sector.highlightAttributes = highlightAttributes;
shapesLayer.addRenderable(sector);
// Create a surface polyline. Use different attributes from the filled shapes.
boundary = [];
boundary.push(new WorldWind.Location(33, -75));
boundary.push(new WorldWind.Location(37, -80));
boundary.push(new WorldWind.Location(33, -85));
attributes = new WorldWind.ShapeAttributes(null);
attributes.outlineColor = new WorldWind.Color(0, 1, 1, 0.5);
highlightAttributes = new WorldWind.ShapeAttributes(attributes);
highlightAttributes.outlineColor = new WorldWind.Color(1, 1, 1, 1);
var polyline = new WorldWind.SurfacePolyline(boundary, attributes);
polyline.highlightAttributes = highlightAttributes;
shapesLayer.addRenderable(polyline);
// Set up a highlight controller to handle highlighting when the user hovers the shapes.
var highlightController = new WorldWind.HighlightController(wwd);
// Create a layer manager for controlling layer visibility.
var layerManager = new LayerManager(wwd);
});