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* Refactored Standalone example as the Offline app * Updated Standalone data bundle URL * Updated conf file reflecting new name and location of Offline app * Delete duplicate Offline configuration file
37 lines
1.4 KiB
HTML
37 lines
1.4 KiB
HTML
<!DOCTYPE html>
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<!-- This is a very simple example of using Web WorldWind. -->
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<html>
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<head lang="en">
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<meta charset="utf-8">
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<title>WorldWind Simplest Example</title>
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<!-- Include the Web WorldWind library. -->
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<script src="../build/dist/worldwind.min.js" type="text/javascript"></script>
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</head>
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<body>
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<div style="position: absolute; top: 50px; left: 50px;">
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<!-- Create a canvas for Web WorldWind. -->
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<canvas id="canvasOne" width="1024" height="768">
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Your browser does not support HTML5 Canvas.
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</canvas>
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</div>
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<script>
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// Register an event listener to be called when the page is loaded.
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window.addEventListener("load", eventWindowLoaded, false);
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// Define the event listener to initialize Web WorldWind.
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function eventWindowLoaded() {
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// Create a WorldWindow for the canvas.
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var wwd = new WorldWind.WorldWindow("canvasOne");
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// Add some image layers to the WorldWindow's globe.
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wwd.addLayer(new WorldWind.BMNGOneImageLayer());
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wwd.addLayer(new WorldWind.BingAerialWithLabelsLayer());
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// Add a compass, a coordinates display and some view controls to the WorldWindow.
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wwd.addLayer(new WorldWind.CompassLayer());
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wwd.addLayer(new WorldWind.CoordinatesDisplayLayer(wwd));
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wwd.addLayer(new WorldWind.ViewControlsLayer(wwd));
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}
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</script>
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</body>
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</html> |