mirror of
https://github.com/NASAWorldWind/WebWorldWind.git
synced 2025-12-08 19:46:18 +00:00
71 lines
2.9 KiB
JavaScript
71 lines
2.9 KiB
JavaScript
/*
|
||
* Copyright 2003-2006, 2009, 2017, 2020 United States Government, as represented
|
||
* by the Administrator of the National Aeronautics and Space Administration.
|
||
* All rights reserved.
|
||
*
|
||
* The NASAWorldWind/WebWorldWind platform is licensed under the Apache License,
|
||
* Version 2.0 (the "License"); you may not use this file except in compliance
|
||
* with the License. You may obtain a copy of the License
|
||
* at http://www.apache.org/licenses/LICENSE-2.0
|
||
*
|
||
* Unless required by applicable law or agreed to in writing, software distributed
|
||
* under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
|
||
* CONDITIONS OF ANY KIND, either express or implied. See the License for the
|
||
* specific language governing permissions and limitations under the License.
|
||
*
|
||
* NASAWorldWind/WebWorldWind also contains the following 3rd party Open Source
|
||
* software:
|
||
*
|
||
* ES6-Promise – under MIT License
|
||
* libtess.js – SGI Free Software License B
|
||
* Proj4 – under MIT License
|
||
* JSZip – under MIT License
|
||
*
|
||
* A complete listing of 3rd Party software notices and licenses included in
|
||
* WebWorldWind can be found in the WebWorldWind 3rd-party notices and licenses
|
||
* PDF found in code directory.
|
||
*/
|
||
/**
|
||
* Shows how to cause an image layer's imagery to be re-retrieved from its origin. You should do this only if you
|
||
* know the imagery is changing at the server.
|
||
*/
|
||
requirejs(['./WorldWindShim',
|
||
'./LayerManager'],
|
||
function (WorldWind,
|
||
LayerManager) {
|
||
"use strict";
|
||
|
||
// Tell WorldWind to log only warnings and errors.
|
||
WorldWind.Logger.setLoggingLevel(WorldWind.Logger.LEVEL_WARNING);
|
||
|
||
// Create the WorldWindow.
|
||
var wwd = new WorldWind.WorldWindow("canvasOne");
|
||
|
||
var layerToRefresh = new WorldWind.BMNGLayer();
|
||
|
||
// Create and add layers to the WorldWindow, including our previously created layer to be refreshed.
|
||
var layers = [
|
||
// Imagery layer.
|
||
{layer: layerToRefresh, enabled: true},
|
||
// Add atmosphere layer on top of imagery layer.
|
||
{layer: new WorldWind.AtmosphereLayer(), enabled: true},
|
||
// WorldWindow UI layers.
|
||
{layer: new WorldWind.CompassLayer(), enabled: true},
|
||
{layer: new WorldWind.CoordinatesDisplayLayer(wwd), enabled: true},
|
||
{layer: new WorldWind.ViewControlsLayer(wwd), enabled: true}
|
||
];
|
||
|
||
for (var l = 0; l < layers.length; l++) {
|
||
layers[l].layer.enabled = layers[l].enabled;
|
||
wwd.addLayer(layers[l].layer);
|
||
}
|
||
|
||
// Set up to refresh the imagery periodically.
|
||
setInterval(function () {
|
||
layerToRefresh.refresh();
|
||
wwd.redraw();
|
||
}, 20000); // Refresh every 20 seconds.
|
||
|
||
// Create a layer manager for controlling layer visibility.
|
||
var layerManager = new LayerManager(wwd);
|
||
}); |