WebWorldWind/examples/PickAllShapesInRegion.js
2020-08-12 17:28:51 -05:00

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/*
* Copyright 2003-2006, 2009, 2017, 2020 United States Government, as represented
* by the Administrator of the National Aeronautics and Space Administration.
* All rights reserved.
*
* The NASAWorldWind/WebWorldWind platform is licensed under the Apache License,
* Version 2.0 (the "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License
* at http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed
* under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
*
* NASAWorldWind/WebWorldWind also contains the following 3rd party Open Source
* software:
*
* ES6-Promise under MIT License
* libtess.js SGI Free Software License B
* Proj4 under MIT License
* JSZip under MIT License
*
* A complete listing of 3rd Party software notices and licenses included in
* WebWorldWind can be found in the WebWorldWind 3rd-party notices and licenses
* PDF found in code directory.
*/
/**
* Illustrates how to perform picking in a region around the pointing cursor.
*/
requirejs(['./WorldWindShim',
'./LayerManager'],
function (WorldWind,
LayerManager) {
"use strict";
// Tell WorldWind to log only warnings and errors.
WorldWind.Logger.setLoggingLevel(WorldWind.Logger.LEVEL_WARNING);
// Create the WorldWindow.
var wwd = new WorldWind.WorldWindow("canvasOne");
// Create and add layers to the WorldWindow.
var layers = [
// Imagery layers.
{layer: new WorldWind.BMNGLayer(), enabled: true},
{layer: new WorldWind.BMNGLandsatLayer(), enabled: false},
{layer: new WorldWind.BingAerialWithLabelsLayer(null), enabled: true},
// Add atmosphere layer on top of all base layers.
{layer: new WorldWind.AtmosphereLayer(), enabled: true},
// WorldWindow UI layers.
{layer: new WorldWind.CompassLayer(), enabled: true},
{layer: new WorldWind.CoordinatesDisplayLayer(wwd), enabled: true},
{layer: new WorldWind.ViewControlsLayer(wwd), enabled: true}
];
for (var l = 0; l < layers.length; l++) {
layers[l].layer.enabled = layers[l].enabled;
wwd.addLayer(layers[l].layer);
}
// Create a placemark layer to hold all the placemarks.
var placemarkLayer = new WorldWind.RenderableLayer();
placemarkLayer.displayName = "Placemarks";
wwd.addLayer(placemarkLayer);
// Create and add a grid of placemarks over the US.
// See PlacemarksAndPicking example for more information on placemark creation and attributes.
var images = [
"plain-black.png",
"plain-blue.png",
"plain-brown.png",
"plain-gray.png",
"plain-green.png",
"plain-orange.png",
"plain-purple.png",
"plain-red.png",
"plain-teal.png",
"plain-white.png",
"plain-yellow.png",
"castshadow-black.png",
"castshadow-blue.png",
"castshadow-brown.png",
"castshadow-gray.png",
"castshadow-green.png",
"castshadow-orange.png",
"castshadow-purple.png",
"castshadow-red.png",
"castshadow-teal.png",
"castshadow-white.png"
];
var pinLibrary = WorldWind.WWUtil.currentUrlSansFilePart() + "/../images/pushpins/", // location of the image files
placemark,
placemarkAttributes = new WorldWind.PlacemarkAttributes(null),
highlightAttributes,
latitude = 47, longitude = -122,
latDelta = 2, lonDelta = 2;
placemarkAttributes.imageScale = 1;
placemarkAttributes.imageOffset = new WorldWind.Offset(
WorldWind.OFFSET_FRACTION, 0.5,
WorldWind.OFFSET_FRACTION, 0.0);
placemarkAttributes.imageColor = WorldWind.Color.WHITE;
// Add every placemark to form a grid.
for (var j = 0; j < 10; j++) {
latitude -= j > 0 ? latDelta : 0;
for (var i = 0, len = images.length; i < len; i++) {
placemark = new WorldWind.Placemark(
new WorldWind.Position(latitude, longitude + i * lonDelta, 1e2), true, null);
placemarkAttributes = new WorldWind.PlacemarkAttributes(placemarkAttributes);
placemarkAttributes.imageSource = pinLibrary + images[i];
highlightAttributes = new WorldWind.PlacemarkAttributes(placemarkAttributes);
highlightAttributes.imageScale = 1.2;
placemark.attributes = placemarkAttributes;
placemark.highlightAttributes = highlightAttributes;
placemarkLayer.addRenderable(placemark);
}
}
// Set the picking event handling.
var highlightedItems = [];
var handlePick = function (o) {
// The input argument is either an Event or a TapRecognizer. Both have the same properties for determining
// the mouse or tap location.
var x = o.clientX,
y = o.clientY;
var redrawRequired = highlightedItems.length > 0;
// De-highlight any highlighted placemarks.
for (var h = 0; h < highlightedItems.length; h++) {
highlightedItems[h].highlighted = false;
}
highlightedItems = [];
// Perform the pick. Must first convert from window coordinates to canvas coordinates, which are
// relative to the upper left corner of the canvas rather than the upper left corner of the page.
var rectRadius = 50,
pickPoint = wwd.canvasCoordinates(x, y),
pickRectangle = new WorldWind.Rectangle(pickPoint[0] - rectRadius, pickPoint[1] + rectRadius,
2 * rectRadius, 2 * rectRadius);
var pickList = wwd.pickShapesInRegion(pickRectangle);
if (pickList.objects.length > 0) {
redrawRequired = true;
}
// Highlight the items picked.
if (pickList.objects.length > 0) {
for (var p = 0; p < pickList.objects.length; p++) {
if (pickList.objects[p].isOnTop) {
pickList.objects[p].userObject.highlighted = true;
highlightedItems.push(pickList.objects[p].userObject);
}
}
}
// Update the window if we changed anything.
if (redrawRequired) {
wwd.redraw();
}
};
// Listen for mouse moves and highlight the placemarks that the cursor rolls over.
wwd.addEventListener("mousemove", handlePick);
// Listen for taps on mobile devices and highlight the placemarks that the user taps.
var tapRecognizer = new WorldWind.TapRecognizer(wwd, handlePick);
// Create a layer manager for controlling layer visibility.
var layerManager = new LayerManager(wwd);
});