mirror of
https://github.com/NASAWorldWind/WebWorldWind.git
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177 lines
7.3 KiB
JavaScript
177 lines
7.3 KiB
JavaScript
/*
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* Copyright 2003-2006, 2009, 2017, 2020 United States Government, as represented
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* by the Administrator of the National Aeronautics and Space Administration.
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* All rights reserved.
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*
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* The NASAWorldWind/WebWorldWind platform is licensed under the Apache License,
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* Version 2.0 (the "License"); you may not use this file except in compliance
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* with the License. You may obtain a copy of the License
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* at http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software distributed
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* under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
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* CONDITIONS OF ANY KIND, either express or implied. See the License for the
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* specific language governing permissions and limitations under the License.
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*
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* NASAWorldWind/WebWorldWind also contains the following 3rd party Open Source
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* software:
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*
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* ES6-Promise – under MIT License
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* libtess.js – SGI Free Software License B
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* Proj4 – under MIT License
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* JSZip – under MIT License
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*
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* A complete listing of 3rd Party software notices and licenses included in
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* WebWorldWind can be found in the WebWorldWind 3rd-party notices and licenses
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* PDF found in code directory.
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*/
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/**
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* Illustrates how to perform picking in a region around the pointing cursor.
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*/
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requirejs(['./WorldWindShim',
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'./LayerManager'],
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function (WorldWind,
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LayerManager) {
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"use strict";
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// Tell WorldWind to log only warnings and errors.
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WorldWind.Logger.setLoggingLevel(WorldWind.Logger.LEVEL_WARNING);
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// Create the WorldWindow.
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var wwd = new WorldWind.WorldWindow("canvasOne");
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// Create and add layers to the WorldWindow.
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var layers = [
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// Imagery layers.
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{layer: new WorldWind.BMNGLayer(), enabled: true},
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{layer: new WorldWind.BMNGLandsatLayer(), enabled: false},
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{layer: new WorldWind.BingAerialWithLabelsLayer(null), enabled: true},
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// Add atmosphere layer on top of all base layers.
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{layer: new WorldWind.AtmosphereLayer(), enabled: true},
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// WorldWindow UI layers.
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{layer: new WorldWind.CompassLayer(), enabled: true},
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{layer: new WorldWind.CoordinatesDisplayLayer(wwd), enabled: true},
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{layer: new WorldWind.ViewControlsLayer(wwd), enabled: true}
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];
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for (var l = 0; l < layers.length; l++) {
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layers[l].layer.enabled = layers[l].enabled;
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wwd.addLayer(layers[l].layer);
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}
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// Create a placemark layer to hold all the placemarks.
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var placemarkLayer = new WorldWind.RenderableLayer();
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placemarkLayer.displayName = "Placemarks";
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wwd.addLayer(placemarkLayer);
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// Create and add a grid of placemarks over the US.
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// See PlacemarksAndPicking example for more information on placemark creation and attributes.
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var images = [
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"plain-black.png",
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"plain-blue.png",
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"plain-brown.png",
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"plain-gray.png",
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"plain-green.png",
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"plain-orange.png",
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"plain-purple.png",
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"plain-red.png",
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"plain-teal.png",
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"plain-white.png",
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"plain-yellow.png",
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"castshadow-black.png",
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"castshadow-blue.png",
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"castshadow-brown.png",
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"castshadow-gray.png",
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"castshadow-green.png",
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"castshadow-orange.png",
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"castshadow-purple.png",
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"castshadow-red.png",
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"castshadow-teal.png",
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"castshadow-white.png"
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];
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var pinLibrary = WorldWind.WWUtil.currentUrlSansFilePart() + "/../images/pushpins/", // location of the image files
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placemark,
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placemarkAttributes = new WorldWind.PlacemarkAttributes(null),
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highlightAttributes,
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latitude = 47, longitude = -122,
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latDelta = 2, lonDelta = 2;
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placemarkAttributes.imageScale = 1;
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placemarkAttributes.imageOffset = new WorldWind.Offset(
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WorldWind.OFFSET_FRACTION, 0.5,
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WorldWind.OFFSET_FRACTION, 0.0);
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placemarkAttributes.imageColor = WorldWind.Color.WHITE;
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// Add every placemark to form a grid.
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for (var j = 0; j < 10; j++) {
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latitude -= j > 0 ? latDelta : 0;
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for (var i = 0, len = images.length; i < len; i++) {
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placemark = new WorldWind.Placemark(
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new WorldWind.Position(latitude, longitude + i * lonDelta, 1e2), true, null);
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placemarkAttributes = new WorldWind.PlacemarkAttributes(placemarkAttributes);
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placemarkAttributes.imageSource = pinLibrary + images[i];
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highlightAttributes = new WorldWind.PlacemarkAttributes(placemarkAttributes);
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highlightAttributes.imageScale = 1.2;
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placemark.attributes = placemarkAttributes;
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placemark.highlightAttributes = highlightAttributes;
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placemarkLayer.addRenderable(placemark);
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}
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}
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// Set the picking event handling.
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var highlightedItems = [];
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var handlePick = function (o) {
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// The input argument is either an Event or a TapRecognizer. Both have the same properties for determining
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// the mouse or tap location.
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var x = o.clientX,
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y = o.clientY;
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var redrawRequired = highlightedItems.length > 0;
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// De-highlight any highlighted placemarks.
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for (var h = 0; h < highlightedItems.length; h++) {
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highlightedItems[h].highlighted = false;
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}
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highlightedItems = [];
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// Perform the pick. Must first convert from window coordinates to canvas coordinates, which are
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// relative to the upper left corner of the canvas rather than the upper left corner of the page.
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var rectRadius = 50,
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pickPoint = wwd.canvasCoordinates(x, y),
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pickRectangle = new WorldWind.Rectangle(pickPoint[0] - rectRadius, pickPoint[1] + rectRadius,
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2 * rectRadius, 2 * rectRadius);
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var pickList = wwd.pickShapesInRegion(pickRectangle);
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if (pickList.objects.length > 0) {
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redrawRequired = true;
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}
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// Highlight the items picked.
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if (pickList.objects.length > 0) {
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for (var p = 0; p < pickList.objects.length; p++) {
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if (pickList.objects[p].isOnTop) {
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pickList.objects[p].userObject.highlighted = true;
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highlightedItems.push(pickList.objects[p].userObject);
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}
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}
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}
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// Update the window if we changed anything.
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if (redrawRequired) {
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wwd.redraw();
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}
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};
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// Listen for mouse moves and highlight the placemarks that the cursor rolls over.
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wwd.addEventListener("mousemove", handlePick);
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// Listen for taps on mobile devices and highlight the placemarks that the user taps.
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var tapRecognizer = new WorldWind.TapRecognizer(wwd, handlePick);
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// Create a layer manager for controlling layer visibility.
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var layerManager = new LayerManager(wwd);
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}); |