WebWorldWind/examples/NightSkyAnimation.js
2020-08-12 17:28:51 -05:00

97 lines
4.3 KiB
JavaScript
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*
* Copyright 2003-2006, 2009, 2017, 2020 United States Government, as represented
* by the Administrator of the National Aeronautics and Space Administration.
* All rights reserved.
*
* The NASAWorldWind/WebWorldWind platform is licensed under the Apache License,
* Version 2.0 (the "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License
* at http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed
* under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
*
* NASAWorldWind/WebWorldWind also contains the following 3rd party Open Source
* software:
*
* ES6-Promise under MIT License
* libtess.js SGI Free Software License B
* Proj4 under MIT License
* JSZip under MIT License
*
* A complete listing of 3rd Party software notices and licenses included in
* WebWorldWind can be found in the WebWorldWind 3rd-party notices and licenses
* PDF found in code directory.
*/
/**
* Illustrates how to animate the passage of time with a day/night cycle on the surface of the globe,
* as well as the starry sky above the Earth (with realistic star positions).
*/
requirejs([
'./WorldWindShim',
'./LayerManager'
],
function (WorldWind,
LayerManager) {
'use strict';
// Tell WorldWind to log only warnings and errors.
WorldWind.Logger.setLoggingLevel(WorldWind.Logger.LEVEL_WARNING);
// Create the WorldWindow.
var wwd = new WorldWind.WorldWindow('canvasOne');
// Create imagery layers.
var BMNGOneImageLayer = new WorldWind.BMNGOneImageLayer();
var BMNGLayer = new WorldWind.BMNGLayer();
wwd.addLayer(BMNGOneImageLayer);
wwd.addLayer(BMNGLayer);
// Use the StarField layer to show stars and the Sun around the globe, and the Atmosphere layer to display
// the atmosphere effect and the night side of the Earth.
// Note that the StarField layer requires a dark canvas background color.
// The StarField layer should be added before the Atmosphere layer.
var starFieldLayer = new WorldWind.StarFieldLayer();
var atmosphereLayer = new WorldWind.AtmosphereLayer();
wwd.addLayer(starFieldLayer);
wwd.addLayer(atmosphereLayer);
// Set a date property for the StarField and Atmosphere layers to the current date and time.
// This enables the Atmosphere layer to show a night side (and dusk/dawn effects in Earth's terminator).
// The StarField layer positions its stars according to this date.
var now = new Date();
starFieldLayer.time = now;
atmosphereLayer.time = now;
// In this example, each full day/night cycle lasts 8 seconds in real time.
var simulatedMillisPerDay = 8000;
// Begin the simulation at the current time as provided by the browser.
var startTimeMillis = Date.now();
function runSimulation() {
// Compute the number of simulated days (or fractions of a day) since the simulation began.
var elapsedTimeMillis = Date.now() - startTimeMillis;
var simulatedDays = elapsedTimeMillis / simulatedMillisPerDay;
// Compute a real date in the future given the simulated number of days.
var millisPerDay = 24 * 3600 * 1000; // 24 hours/day * 3600 seconds/hour * 1000 milliseconds/second
var simulatedMillis = simulatedDays * millisPerDay;
var simulatedDate = new Date(startTimeMillis + simulatedMillis);
// Update the date in both the Starfield and the Atmosphere layers.
starFieldLayer.time = simulatedDate;
atmosphereLayer.time = simulatedDate;
wwd.redraw(); // Update the WorldWindow scene.
requestAnimationFrame(runSimulation);
}
// Animate the starry sky as well as the globe's day/night cycle.
requestAnimationFrame(runSimulation);
// Create a layer manager for controlling layer visibility.
var layerManager = new LayerManager(wwd);
});