WebWorldWind/examples/Annotations.js
2020-08-12 17:28:51 -05:00

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/*
* Copyright 2003-2006, 2009, 2017, 2020 United States Government, as represented
* by the Administrator of the National Aeronautics and Space Administration.
* All rights reserved.
*
* The NASAWorldWind/WebWorldWind platform is licensed under the Apache License,
* Version 2.0 (the "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License
* at http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed
* under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
*
* NASAWorldWind/WebWorldWind also contains the following 3rd party Open Source
* software:
*
* ES6-Promise under MIT License
* libtess.js SGI Free Software License B
* Proj4 under MIT License
* JSZip under MIT License
*
* A complete listing of 3rd Party software notices and licenses included in
* WebWorldWind can be found in the WebWorldWind 3rd-party notices and licenses
* PDF found in code directory.
*/
/**
* Illustrates how to add a custom annotation and enables the user to interactively modify its appearance.
*/
requirejs(['./WorldWindShim',
'./AnnotationController'],
function (WorldWind,
AnnotationController) {
"use strict";
// Tell WorldWind to log only warnings and errors.
WorldWind.Logger.setLoggingLevel(WorldWind.Logger.LEVEL_WARNING);
// Create the WorldWindow.
var wwd = new WorldWind.WorldWindow("canvasOne");
// Create and add imagery and WorldWindow UI layers.
var layers = [
// Imagery layers.
{layer: new WorldWind.BMNGLayer(), enabled: true},
{layer: new WorldWind.BingAerialWithLabelsLayer(null), enabled: true},
// Add atmosphere layer on top of all base layers.
{layer: new WorldWind.AtmosphereLayer(), enabled: true},
// WorldWindow UI layers.
{layer: new WorldWind.CompassLayer(), enabled: true},
{layer: new WorldWind.CoordinatesDisplayLayer(wwd), enabled: true},
{layer: new WorldWind.ViewControlsLayer(wwd), enabled: true}
];
for (var l = 0; l < layers.length; l++) {
layers[l].layer.enabled = layers[l].enabled;
wwd.addLayer(layers[l].layer);
}
// Set default annotation attributes.
var annotationAttributes = new WorldWind.AnnotationAttributes(null);
annotationAttributes.cornerRadius = 14;
annotationAttributes.backgroundColor = WorldWind.Color.BLUE;
annotationAttributes.drawLeader = true;
annotationAttributes.leaderGapWidth = 40;
annotationAttributes.leaderGapHeight = 30;
annotationAttributes.opacity = 1;
annotationAttributes.scale = 1;
annotationAttributes.width = 200;
annotationAttributes.height = 100;
annotationAttributes.textAttributes.color = WorldWind.Color.WHITE;
annotationAttributes.insets = new WorldWind.Insets(10, 10, 10, 10);
// Set a location for the annotation to point to and create it.
var location = new WorldWind.Position(40.964231, -103.627767, 1e2);
var annotation = new WorldWind.Annotation(location, annotationAttributes);
// Text can be assigned to the annotation after creating it.
annotation.label = "Lorem Ipsum is simply dummy text of the printing and typesetting industry.";
// Create and add the annotation layer to the WorldWindow's layer list.
var annotationsLayer = new WorldWind.RenderableLayer("Annotations");
annotationsLayer.addRenderable(annotation);
wwd.addLayer(annotationsLayer);
// Create UI controller to modify annotation properties interactively
// and load the annotation to it so the UI elements can modify it.
var annotationController = new AnnotationController(wwd);
annotationController.load(annotation);
});