mirror of
https://github.com/NASAWorldWind/WebWorldWind.git
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73 lines
2.6 KiB
JavaScript
73 lines
2.6 KiB
JavaScript
/*
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* Copyright 2003-2006, 2009, 2017, 2020 United States Government, as represented
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* by the Administrator of the National Aeronautics and Space Administration.
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* All rights reserved.
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*
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* The NASAWorldWind/WebWorldWind platform is licensed under the Apache License,
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* Version 2.0 (the "License"); you may not use this file except in compliance
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* with the License. You may obtain a copy of the License
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* at http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software distributed
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* under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
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* CONDITIONS OF ANY KIND, either express or implied. See the License for the
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* specific language governing permissions and limitations under the License.
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*
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* NASAWorldWind/WebWorldWind also contains the following 3rd party Open Source
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* software:
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*
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* ES6-Promise – under MIT License
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* libtess.js – SGI Free Software License B
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* Proj4 – under MIT License
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* JSZip – under MIT License
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*
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* A complete listing of 3rd Party software notices and licenses included in
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* WebWorldWind can be found in the WebWorldWind 3rd-party notices and licenses
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* PDF found in code directory.
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*/
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/**
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* @exports TerrainOpacityController
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*/
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define(function () {
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"use strict";
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/**
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* Constructs a TerrainOpacityController.
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* @alias TerrainOpacityController
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* @constructor
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* @classdesc Provides a slider to control the opacity of TiledImageLayer layers.
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* @param {WorldWindow} worldWindow The WorldWindow to associate with this opacity controller.
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*/
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var TerrainOpacityController = function (worldWindow) {
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var thisController = this;
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this.wwd = worldWindow;
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this.slider = $("#terrainOpacitySlider").slider({
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value: this.wwd.surfaceOpacity * 100,
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min: 0,
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max: 100,
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animate: true,
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slide: function (event, ui) {
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$("#terrainOpacityReadout").html(ui.value / 100);
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thisController.updateOpacity(ui.value);
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}
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});
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$("#terrainOpacityReadout").html(this.slider.slider("value") / 100);
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};
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TerrainOpacityController.prototype.updateOpacity = function (value) {
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this.wwd.surfaceOpacity = value / 100;
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//for (var i = 0; i < this.wwd.layers.length; i++) {
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// var layer = this.wwd.layers[i];
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//
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// if (layer instanceof WorldWind.TiledImageLayer) {
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// layer.opacity = value / 100;
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// }
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//}
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this.wwd.redraw();
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};
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return TerrainOpacityController;
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}); |