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* Refactored Standalone example as the Offline app * Updated Standalone data bundle URL * Updated conf file reflecting new name and location of Offline app * Delete duplicate Offline configuration file
75 lines
3.5 KiB
HTML
75 lines
3.5 KiB
HTML
<!DOCTYPE html>
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<!--
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Invokes Web WorldWind without using the Internet. Refers to data stored only on a local environment.
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To deploy:
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- Download https://files.worldwind.arc.nasa.gov/artifactory/web/WebWorldWind-StandaloneData.tar.gz and unzip it
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so that the "standalonedata" directory is a peer of the 'apps' folder. It contains the Blue Marble imagery,
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the Landsat imagery and the DTED0 elevations in its Earth directory.
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- The worldwind.min.js file location in this file is assumed to be where the library is compiled given the repository
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build process, and it can be modified as needed.
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- Ensure that your web server is configured to send an HTTP content type of application/octet-stream
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or application/bil16 for files with a .bil suffix. You can do this for Apache servers by adding bil
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to the list of application-octet-stream suffixes in the mime.types file and then restarting the server.
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- Use your browser to invoke this HTML file, the one you're now reading, via the web server. Do not attempt
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to open it using the browser's File->Open menu. Use an http or https URL with the server address.
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If deployment was successful then you should see a Web WorldWind globe in the browser. The globe
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should have Blue Marble imagery all over it and greenish Landsat imagery over most of North America.
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If you zoom into a mountainous region you should see the raised mountains. There are no elevations
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included for the oceans, so they are all flat.
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-->
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<html>
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<head lang="en">
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<meta charset="UTF-8">
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<title>WorldWind Offline Example</title>
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<!-- Include the locally hosted Web WorldWind library. Modify the address to your local setup as needed. -->
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<script src="../build/dist/worldwind.min.js" type="text/javascript"></script>
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</head>
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<body>
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<div style="position: absolute; top: 50px; left: 50px;">
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<!-- Create a canvas for Web WorldWind. -->
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<canvas id="canvasOne" width="1024" height="768">
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Your browser does not support HTML5 Canvas.
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</canvas>
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</div>
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<script>
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// Register an event listener to be called when the page is loaded.
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window.addEventListener("load", eventWindowLoaded, false);
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// Define the event listener to initialize Web WorldWind.
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function eventWindowLoaded() {
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// Tell WorldWind to log only warnings and errors.
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WorldWind.Logger.setLoggingLevel(WorldWind.Logger.LEVEL_WARNING);
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// Create a WorldWindow for the canvas.
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var wwd = new WorldWind.WorldWindow("canvasOne");
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// Use a REST elevation coverage rather than the defaults.
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var dted0 = new WorldWind.EarthRestElevationCoverage(null, "../standalonedata/Earth/DTED0");
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wwd.globe.elevationModel.removeAllCoverages();
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wwd.globe.elevationModel.addCoverage(dted0);
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// Add the REST Blue Marble layer that retrieves imagery from local standalone data.
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var blueMarble = new WorldWind.BMNGRestLayer(null, "../standalonedata/Earth/BlueMarble256/");
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wwd.addLayer(blueMarble);
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// Add the REST Landsat layer (this offline data covers only a sector of the globe in North America)
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var landSat = new WorldWind.LandsatRestLayer(null, "../standalonedata/Earth/Landsat");
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wwd.addLayer(landSat);
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// Add a compass, a coordinates display and some view controls to the WorldWindow.
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wwd.addLayer(new WorldWind.CompassLayer());
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wwd.addLayer(new WorldWind.CoordinatesDisplayLayer(wwd));
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wwd.addLayer(new WorldWind.ViewControlsLayer(wwd));
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}
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</script>
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</body>
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</html> |