/* * Copyright (C) 2014 United States Government as represented by the Administrator of the * National Aeronautics and Space Administration. All Rights Reserved. */ /** * Illustrates the use of multiple World Windows on the same page. * * @version $Id: MultiWindow.js 3314 2015-07-10 18:28:45Z dcollins $ */ requirejs(['../src/WorldWind'], function () { "use strict"; WorldWind.Logger.setLoggingLevel(WorldWind.Logger.LEVEL_WARNING); // Make a layer that shows a Path and is shared among the World Windows. var makePathLayer = function () { var pathAttributes = new WorldWind.ShapeAttributes(null); pathAttributes.interiorColor = WorldWind.Color.CYAN; pathAttributes.outlineColor= WorldWind.Color.BLUE; var pathPositions = [ new WorldWind.Position(40, -100, 1e4), new WorldWind.Position(45, -110, 1e4), new WorldWind.Position(46, -122, 1e4) ]; var path = new WorldWind.Path(pathPositions); path.attributes = pathAttributes; path.altitudeMode = WorldWind.RELATIVE_TO_GROUND; path.followTerrain = true; var pathLayer = new WorldWind.RenderableLayer("Path Layer"); pathLayer.addRenderable(path); return pathLayer; }; // Create the shared shape layer and imagery layer var pathLayer = makePathLayer(), imageryLayer = new WorldWind.BingAerialWithLabelsLayer(null); var wwd1 = new WorldWind.WorldWindow("canvasOne"); wwd1.addLayer(imageryLayer); wwd1.addLayer(pathLayer); // Add a compass layer, view controls layer, and coordinates display layer. Each world window must have its own. wwd1.addLayer(new WorldWind.CompassLayer()); wwd1.addLayer(new WorldWind.CoordinatesDisplayLayer(wwd1)); wwd1.addLayer(new WorldWind.ViewControlsLayer(wwd1)); var wwd2 = new WorldWind.WorldWindow("canvasTwo"); wwd2.addLayer(imageryLayer); wwd2.addLayer(pathLayer); wwd2.addLayer(new WorldWind.CompassLayer()); wwd2.addLayer(new WorldWind.CoordinatesDisplayLayer(wwd2)); wwd2.addLayer(new WorldWind.ViewControlsLayer(wwd2)); var wwd3 = new WorldWind.WorldWindow("canvasThree"); wwd3.addLayer(imageryLayer); wwd3.addLayer(pathLayer); wwd3.addLayer(new WorldWind.CompassLayer()); wwd3.addLayer(new WorldWind.CoordinatesDisplayLayer(wwd3)); wwd3.addLayer(new WorldWind.ViewControlsLayer(wwd3)); });