/* * Copyright (C) 2014 United States Government as represented by the Administrator of the * National Aeronautics and Space Administration. All Rights Reserved. */ /** * Illustrates how to display and pick Paths. * * @version $Id: Paths.js 3320 2015-07-15 20:53:05Z dcollins $ */ requirejs(['../src/WorldWind', './LayerManager'], function (ww, LayerManager) { "use strict"; // Tell World Wind to log only warnings and errors. WorldWind.Logger.setLoggingLevel(WorldWind.Logger.LEVEL_WARNING); // Create the World Window. var wwd = new WorldWind.WorldWindow("canvasOne"); /** * Added imagery layers. */ var layers = [ {layer: new WorldWind.BMNGLayer(), enabled: true}, {layer: new WorldWind.BMNGLandsatLayer(), enabled: false}, {layer: new WorldWind.BingAerialWithLabelsLayer(null), enabled: true}, {layer: new WorldWind.OpenStreetMapImageLayer(null), enabled: false}, {layer: new WorldWind.CompassLayer(), enabled: true}, {layer: new WorldWind.CoordinatesDisplayLayer(wwd), enabled: true}, {layer: new WorldWind.ViewControlsLayer(wwd), enabled: true} ]; for (var l = 0; l < layers.length; l++) { layers[l].layer.enabled = layers[l].enabled; wwd.addLayer(layers[l].layer); } // Create the path's positions. var pathPositions = []; pathPositions.push(new WorldWind.Position(40, -100, 1e4)); pathPositions.push(new WorldWind.Position(45, -110, 1e4)); pathPositions.push(new WorldWind.Position(46, -122, 1e4)); // Create the path. var path = new WorldWind.Path(pathPositions, null); path.altitudeMode = WorldWind.RELATIVE_TO_GROUND; path.followTerrain = true; path.extrude = true; // make it a curtain path.useSurfaceShapeFor2D = true; // use a surface shape in 2D mode // Create and assign the path's attributes. var pathAttributes = new WorldWind.ShapeAttributes(null); pathAttributes.outlineColor = WorldWind.Color.BLUE; pathAttributes.interiorColor = new WorldWind.Color(0, 1, 1, 0.5); pathAttributes.drawVerticals = path.extrude; // draw verticals only when extruding path.attributes = pathAttributes; // Create and assign the path's highlight attributes. var highlightAttributes = new WorldWind.ShapeAttributes(pathAttributes); highlightAttributes.outlineColor = WorldWind.Color.RED; highlightAttributes.interiorColor = new WorldWind.Color(1, 1, 1, 0.5); path.highlightAttributes = highlightAttributes; // Add the path to a layer and the layer to the World Window's layer list. var pathsLayer = new WorldWind.RenderableLayer(); pathsLayer.displayName = "Paths"; pathsLayer.addRenderable(path); wwd.addLayer(pathsLayer); // Create a layer manager for controlling layer visibility. var layerManger = new LayerManager(wwd); // Now set up to handle highlighting. var highlightController = new WorldWind.HighlightController(wwd); });