/* * Copyright (C) 2014 United States Government as represented by the Administrator of the * National Aeronautics and Space Administration. All Rights Reserved. */ /** * Illustrates the World Wind configuration options and how to set them. In order to have an effect, most configuration * options must be set before creating a World Window or any other World Wind object. * * @version $Id: Configuration.js 3320 2015-07-15 20:53:05Z dcollins $ */ requirejs(['../src/WorldWind', './LayerManager'], function (ww, LayerManager) { "use strict"; // Configure the logging level. WorldWind.Logger.setLoggingLevel(WorldWind.Logger.LEVEL_WARNING); // Configure the amount of GPU memory to use. WorldWind.configuration.gpuCacheSize = 500e6; // 500 MB // Create a World Window and some layers to display. var wwd = new WorldWind.WorldWindow("canvasOne"); var layers = [ {layer: new WorldWind.BMNGLayer(), enabled: true}, {layer: new WorldWind.BMNGLandsatLayer(), enabled: false}, {layer: new WorldWind.BingAerialWithLabelsLayer(null), enabled: true}, {layer: new WorldWind.BingRoadsLayer(null), enabled: false}, {layer: new WorldWind.CompassLayer(), enabled: true}, {layer: new WorldWind.CoordinatesDisplayLayer(wwd), enabled: true}, {layer: new WorldWind.ViewControlsLayer(wwd), enabled: true} ]; for (var l = 0; l < layers.length; l++) { layers[l].layer.enabled = layers[l].enabled; wwd.addLayer(layers[l].layer); } // Create a layer manager for controlling layer visibility. var layerManger = new LayerManager(wwd); });